godot/servers/rendering/renderer_rd
Rémi Verschelde ea3aaeac05
Merge pull request #78624 from puchik/canvas-background-specular-ghosting
Clear specular buffer if sky mode is canvas and screen space effects are used
2023-07-08 18:16:05 +02:00
..
effects Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
environment Fix volumetric fog in stereo by projection vertex in combined space 2023-06-20 14:36:14 +10:00
forward_clustered Merge pull request #78624 from puchik/canvas-background-specular-ghosting 2023-07-08 18:16:05 +02:00
forward_mobile Fix error spam when a mesh with bone weights has an invalid skeleton 2023-06-22 15:58:52 +03:00
shaders Apply reprojection in multiview for our cluster lookup 2023-06-21 11:17:01 +10:00
spirv-reflect
storage_rd Initialize particles instance buffer in case it is used before being updated 2023-06-29 13:24:40 -07:00
cluster_builder_rd.cpp Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp Properly handle wireframe mode in RendererRD pipeline cache 2023-06-14 09:14:34 +02:00
pipeline_cache_rd.h Properly handle wireframe mode in RendererRD pipeline cache 2023-06-14 09:14:34 +02:00
renderer_canvas_render_rd.cpp Merge pull request #75181 from dalexeev/fix-light-only-mode 2023-05-27 17:28:29 +02:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
renderer_compositor_rd.h Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
renderer_scene_render_rd.cpp Take 3D resolution scaling into account for mesh LOD 2023-05-20 16:40:16 -07:00
renderer_scene_render_rd.h
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h