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This includes collision (2D SDF, Box, Sphere, Heightmap), attraction (Box, Sphere), and all sorting modes. This does not include 3D SDF collisions, trails, or manual emission. |
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.. | ||
camera_attributes_storage.cpp | ||
camera_attributes_storage.h | ||
environment_storage.cpp | ||
environment_storage.h | ||
light_storage.h | ||
material_storage.h | ||
mesh_storage.h | ||
particles_storage.h | ||
render_scene_buffers.cpp | ||
render_scene_buffers.h | ||
SCsub | ||
texture_storage.h | ||
utilities.cpp | ||
utilities.h |