godot/scene/3d
Hugo Locurcio 7ae487d2bb
Increase the default Camera Zfar to 4000
This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.

This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).

This change was also applied to the editor, but it will only
apply to newly created scenes.

This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
..
area_3d.cpp Rename Area3D audio_bus_name getter and setter 2020-12-10 08:31:14 +00:00
area_3d.h Rename Area3D audio_bus_name getter and setter 2020-12-10 08:31:14 +00:00
audio_stream_player_3d.cpp Rename Area3D audio_bus_name getter and setter 2020-12-10 08:31:14 +00:00
audio_stream_player_3d.h
baked_lightmap.cpp
baked_lightmap.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Increase the default Camera Zfar to 4000 2020-12-19 14:52:44 +01:00
camera_3d.h
collision_object_3d.cpp
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
cpu_particles_3d.cpp Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
cpu_particles_3d.h Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
decal.cpp
decal.h
gi_probe.cpp
gi_probe.h
gpu_particles_3d.cpp
gpu_particles_3d.h
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
immediate_geometry_3d.cpp
immediate_geometry_3d.h
light_3d.cpp Merge pull request #42987 from clayjohn/VULKAN-sky-only 2020-11-28 09:07:09 +01:00
light_3d.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
listener_3d.cpp
listener_3d.h
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_3d.cpp
navigation_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp Add missing 'bake_finished' signal 2020-12-05 12:20:07 +01:00
navigation_region_3d.h
node_3d.cpp
node_3d.h
path_3d.cpp Fix PathFollow3D updating on unit_offset 0 2020-12-11 01:35:10 +01:00
path_3d.h
physics_body_3d.cpp
physics_body_3d.h
physics_joint_3d.cpp Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
physics_joint_3d.h Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
position_3d.cpp
position_3d.h
proximity_group_3d.cpp ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-11 14:32:05 +01:00
proximity_group_3d.h ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-11 14:32:05 +01:00
ray_cast_3d.cpp
ray_cast_3d.h
reflection_probe.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
reflection_probe.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
skeleton_3d.cpp Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
skeleton_3d.h
skeleton_ik_3d.cpp
skeleton_ik_3d.h Remove ChainTip copy constructor 2020-12-07 12:29:29 +00:00
soft_body_3d.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
soft_body_3d.h
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
sprite_3d.h
vehicle_body_3d.cpp
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visibility_notifier_3d.cpp
visibility_notifier_3d.h
visual_instance_3d.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
visual_instance_3d.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp Rename XRController signal button_release to button_released 2020-12-08 08:37:48 +00:00
xr_nodes.h