..
area_3d.cpp
Rename Area3D audio_bus_name getter and setter
2020-12-10 08:31:14 +00:00
area_3d.h
Rename Area3D audio_bus_name getter and setter
2020-12-10 08:31:14 +00:00
audio_stream_player_3d.cpp
Rename Area3D audio_bus_name getter and setter
2020-12-10 08:31:14 +00:00
audio_stream_player_3d.h
baked_lightmap.cpp
baked_lightmap.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp
Increase the default Camera Zfar to 4000
2020-12-19 14:52:44 +01:00
camera_3d.h
collision_object_3d.cpp
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
cpu_particles_3d.cpp
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
2020-12-04 19:34:29 -05:00
cpu_particles_3d.h
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
2020-12-04 19:34:29 -05:00
decal.cpp
decal.h
gi_probe.cpp
gi_probe.h
gpu_particles_3d.cpp
gpu_particles_3d.h
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
immediate_geometry_3d.cpp
immediate_geometry_3d.h
light_3d.cpp
Merge pull request #42987 from clayjohn/VULKAN-sky-only
2020-11-28 09:07:09 +01:00
light_3d.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
listener_3d.cpp
listener_3d.h
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_3d.cpp
navigation_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp
Add missing 'bake_finished' signal
2020-12-05 12:20:07 +01:00
navigation_region_3d.h
node_3d.cpp
node_3d.h
path_3d.cpp
Fix PathFollow3D updating on unit_offset 0
2020-12-11 01:35:10 +01:00
path_3d.h
physics_body_3d.cpp
physics_body_3d.h
physics_joint_3d.cpp
Remove Generic6DOFJoint precision property
2020-12-15 10:14:48 +00:00
physics_joint_3d.h
Remove Generic6DOFJoint precision property
2020-12-15 10:14:48 +00:00
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
ProximityGroup: Fix access modifiers, rename private methods for clarity
2020-12-11 14:32:05 +01:00
proximity_group_3d.h
ProximityGroup: Fix access modifiers, rename private methods for clarity
2020-12-11 14:32:05 +01:00
ray_cast_3d.cpp
ray_cast_3d.h
reflection_probe.cpp
Implement automatic LOD (Level of Detail)
2020-12-18 15:48:03 +01:00
reflection_probe.h
Implement automatic LOD (Level of Detail)
2020-12-18 15:48:03 +01:00
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
skeleton_3d.cpp
Remove connect *_compat methods
2020-12-05 17:56:47 -05:00
skeleton_3d.h
skeleton_ik_3d.cpp
skeleton_ik_3d.h
Remove ChainTip copy constructor
2020-12-07 12:29:29 +00:00
soft_body_3d.cpp
Refactored Mesh internals and formats.
2020-12-02 13:07:59 -03:00
soft_body_3d.h
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp
Static analyzer fixes:
2020-12-09 10:17:53 +02:00
sprite_3d.h
vehicle_body_3d.cpp
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visibility_notifier_3d.cpp
visibility_notifier_3d.h
visual_instance_3d.cpp
Implement automatic LOD (Level of Detail)
2020-12-18 15:48:03 +01:00
visual_instance_3d.h
Implement automatic LOD (Level of Detail)
2020-12-18 15:48:03 +01:00
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp
Rename XRController signal button_release to button_released
2020-12-08 08:37:48 +00:00
xr_nodes.h