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33669a8bca
We delete the faces for consideration in this loop but we can still sometimes find an edge that connects to this face. We now interate over all edges and disconnect edges connecting to this face. This fixes #16560 and fixes #17569 |
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.. | ||
a_star.cpp | ||
a_star.h | ||
aabb.cpp | ||
aabb.h | ||
audio_frame.cpp | ||
audio_frame.h | ||
bsp_tree.cpp | ||
bsp_tree.h | ||
camera_matrix.cpp | ||
camera_matrix.h | ||
delaunay.cpp | ||
delaunay.h | ||
expression.cpp | ||
expression.h | ||
face3.cpp | ||
face3.h | ||
geometry.cpp | ||
geometry.h | ||
math_defs.h | ||
math_funcs.cpp | ||
math_funcs.h | ||
matrix3.cpp | ||
matrix3.h | ||
octree.h | ||
plane.cpp | ||
plane.h | ||
quat.cpp | ||
quat.h | ||
quick_hull.cpp | ||
quick_hull.h | ||
rect2.cpp | ||
rect2.h | ||
SCsub | ||
transform_2d.cpp | ||
transform_2d.h | ||
transform.cpp | ||
transform.h | ||
triangle_mesh.cpp | ||
triangle_mesh.h | ||
triangulate.cpp | ||
triangulate.h | ||
vector2.cpp | ||
vector2.h | ||
vector3.cpp | ||
vector3.h |