godot/drivers/gles3/shaders
Yuri Sizov bb15241e06 Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Replace sampler arrays with constant sampler elements, simplify and reuse code for all shaders
2023-07-12 17:16:12 +02:00
..
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
canvas.glsl Fix "Light Only" mode of CanvasItemMaterial 2023-05-13 09:06:09 +03:00
copy.glsl Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer 2023-06-12 21:51:23 -07:00
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl
lens_distorted.glsl
particles_copy.glsl Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
particles.glsl Fix "error X3708: continue cannot be used in a switch" in HTML export 2023-04-07 23:16:10 +02:00
scene.glsl Enable the use of all builtins on the light shader 2023-06-08 14:14:14 -04:00
SCsub
skeleton.glsl Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
sky.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
stdlib_inc.glsl Avoid branch in half2float in gl_compatibility renderer 2023-02-14 20:31:36 -08:00
tonemap_inc.glsl
tonemap.glsl