godot/servers/rendering/renderer_rd/storage_rd
Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
..
forward_id_storage.cpp
forward_id_storage.h
light_storage.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
light_storage.h
material_storage.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
material_storage.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
mesh_storage.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
mesh_storage.h Check skeleton RID when using cached AABB 2023-12-17 11:43:49 -05:00
particles_storage.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
particles_storage.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
render_buffer_custom_data_rd.h
render_scene_buffers_rd.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
render_scene_buffers_rd.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
render_scene_data_rd.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
render_scene_data_rd.h
SCsub
texture_storage.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
texture_storage.h
utilities.cpp
utilities.h