mirror of
https://github.com/godotengine/godot.git
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246 lines
6.1 KiB
HTML
246 lines
6.1 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no">
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<title>$GODOT_PROJECT_NAME</title>
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<style>
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body {
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touch-action: none;
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margin: 0;
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border: 0 none;
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padding: 0;
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text-align: center;
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background-color: black;
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}
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#canvas {
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display: block;
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margin: 0;
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color: white;
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}
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#canvas:focus {
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outline: none;
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}
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.godot {
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font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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color: #e0e0e0;
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background-color: #3b3943;
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background-image: linear-gradient(to bottom, #403e48, #35333c);
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border: 1px solid #45434e;
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box-shadow: 0 0 1px 1px #2f2d35;
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}
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/* Status display */
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#status {
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position: absolute;
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left: 0;
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top: 0;
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right: 0;
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bottom: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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/* don't consume click events - make children visible explicitly */
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visibility: hidden;
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}
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#status-progress {
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width: 366px;
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height: 7px;
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background-color: #38363A;
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border: 1px solid #444246;
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padding: 1px;
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box-shadow: 0 0 2px 1px #1B1C22;
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border-radius: 2px;
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visibility: visible;
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}
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@media only screen and (orientation:portrait) {
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#status-progress {
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width: 61.8%;
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}
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}
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#status-progress-inner {
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height: 100%;
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width: 0;
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box-sizing: border-box;
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transition: width 0.5s linear;
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background-color: #202020;
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border: 1px solid #222223;
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box-shadow: 0 0 1px 1px #27282E;
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border-radius: 3px;
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}
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#status-indeterminate {
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height: 42px;
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visibility: visible;
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position: relative;
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}
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#status-indeterminate > div {
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width: 4.5px;
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height: 0;
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border-style: solid;
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border-width: 9px 3px 0 3px;
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border-color: #2b2b2b transparent transparent transparent;
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transform-origin: center 21px;
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position: absolute;
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}
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#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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#status-notice {
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margin: 0 100px;
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line-height: 1.3;
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visibility: visible;
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padding: 4px 6px;
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visibility: visible;
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}
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</style>
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$GODOT_HEAD_INCLUDE
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</head>
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<body>
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<canvas id="canvas">
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HTML5 canvas appears to be unsupported in the current browser.<br >
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Please try updating or use a different browser.
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</canvas>
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<div id="status">
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<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();">
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<div id ="status-progress-inner"></div>
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</div>
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<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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</div>
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<div id="status-notice" class="godot" style="display: none;"></div>
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</div>
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<script src="$GODOT_URL"></script>
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<script>
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const GODOT_CONFIG = $GODOT_CONFIG;
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const engine = new Engine(GODOT_CONFIG);
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(function () {
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const statusProgress = document.getElementById('status-progress');
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const statusProgressInner = document.getElementById('status-progress-inner');
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const statusIndeterminate = document.getElementById('status-indeterminate');
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const statusNotice = document.getElementById('status-notice');
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let initializing = true;
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let statusMode = 'hidden';
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let animationCallbacks = [];
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function animate(time) {
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animationCallbacks.forEach((callback) => callback(time));
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requestAnimationFrame(animate);
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}
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requestAnimationFrame(animate);
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function animateStatusIndeterminate(ms) {
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const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8);
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if (statusIndeterminate.children[i].style.borderTopColor === '') {
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Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => {
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child.style.borderTopColor = '';
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});
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statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
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}
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}
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function setStatusMode(mode) {
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if (statusMode === mode || !initializing) {
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return;
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}
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[statusProgress, statusIndeterminate, statusNotice].forEach((elem) => {
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elem.style.display = 'none';
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});
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animationCallbacks = animationCallbacks.filter(function (value) {
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return (value !== animateStatusIndeterminate);
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});
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switch (mode) {
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case 'progress':
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statusProgress.style.display = 'block';
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break;
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case 'indeterminate':
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statusIndeterminate.style.display = 'block';
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animationCallbacks.push(animateStatusIndeterminate);
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break;
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case 'notice':
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statusNotice.style.display = 'block';
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break;
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case 'hidden':
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break;
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default:
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throw new Error('Invalid status mode');
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}
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statusMode = mode;
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}
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function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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}
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const lines = text.split('\n');
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lines.forEach((line) => {
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statusNotice.appendChild(document.createTextNode(line));
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statusNotice.appendChild(document.createElement('br'));
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});
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}
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function displayFailureNotice(err) {
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const msg = err.message || err;
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console.error(msg);
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setStatusNotice(msg);
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setStatusMode('notice');
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initializing = false;
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}
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const missing = Engine.getMissingFeatures();
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if (missing.length !== 0) {
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const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
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displayFailureNotice(missingMsg + missing.join('\n'));
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} else {
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setStatusMode('indeterminate');
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engine.startGame({
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'onProgress': function (current, total) {
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if (total > 0) {
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statusProgressInner.style.width = `${(current / total) * 100}%`;
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 500);
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}
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} else {
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setStatusMode('indeterminate');
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}
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},
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}).then(() => {
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setStatusMode('hidden');
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initializing = false;
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}, displayFailureNotice);
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}
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}());
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</script>
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</body>
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</html>
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