godot/drivers
Rémi Verschelde 184009eda6
Merge pull request #87482 from RandomShaper/d3d12_spacey
Direct3D 12: Let NIR runtime data and push constants use the same register scheme as bindings
2024-01-26 11:45:49 +01:00
..
alsa
alsamidi
coreaudio
coremidi
d3d12 Merge pull request #87482 from RandomShaper/d3d12_spacey 2024-01-26 11:45:49 +01:00
egl Fix various spelling errors 2024-01-04 09:56:43 -05:00
gl_context
gles3 Merge pull request #87386 from clayjohn/GLES3-lightmap-bake 2024-01-26 11:44:37 +01:00
png Fix lossless formats in PortableCompressedTexture2D 2024-01-05 00:11:01 +05:00
pulseaudio
unix Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
vulkan Merge pull request #86855 from RandomShaper/fix_vk_get_image 2024-01-15 13:25:24 +01:00
wasapi Fix Dummy audio driver initialization issue on WASAPI output device initialization failure 2024-01-09 17:36:13 +01:00
windows Use platform-specific methods for FileAccess reading and writing 2023-10-29 17:34:18 +01:00
winmidi
xaudio2
register_driver_types.cpp
register_driver_types.h
SCsub Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00