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Rémi Verschelde e91a267a7c Buildsystem: Improve detect.py readability and fix issues
Tried to organize the configure(env) calls in sections, using the same order
for all platforms whenever possible.

Apart from cosmetic changes, the following issues were fixed:
- Android: cleanup linkage, remove GLESv1_CM and GLESv2
- iPhone: Remove obsolete "ios_gles22_override" option
- OSX:
  * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option
    (closes #9449)
  * Make "fat" bits argument explicit
- Server: sync with X11
- Windows: clean up old DirectX 9 stuff
- X11:
  * Do not require system OpenSSL for building (closes #9443)
  * Fix typo'ed use_leak_sanitizer option
  * Fix .llvm suffix overriding custom extra_suffix
2017-07-01 08:20:51 +02:00
core Reworked translation system 2017-06-28 17:01:35 -03:00
doc docs: Correct xform descriptions in class_basis 2017-06-27 08:59:08 +02:00
drivers Fixed NinePatches not working on HTML5 2017-06-28 19:17:59 -04:00
editor Reworked translation system 2017-06-28 17:01:35 -03:00
main Reworked translation system 2017-06-28 17:01:35 -03:00
misc Use new icons everywhere 2017-05-28 20:18:30 +02:00
modules Disable etc2comp and tinyexr modules on non-tools build 2017-06-30 18:16:38 +02:00
platform Buildsystem: Improve detect.py readability and fix issues 2017-07-01 08:20:51 +02:00
scene Reworked translation system 2017-06-28 17:01:35 -03:00
servers -Fixed SCREEN_TEXTURE and other related 2D shader parameters. 2017-06-26 22:58:46 -03:00
thirdparty Update freetype to 2.8 2017-06-25 10:41:12 +09:00
.clang-format Style: Add .clang-format based on LLVM style 2017-02-11 23:48:56 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-16 14:04:26 +03:00
.gitattributes Formatting of mm files 2017-04-09 21:22:40 +10:00
.gitignore gitignore: Remove pre-.gen filenames 2017-06-26 09:17:19 +02:00
.travis.yml Add ETC1/ETC2 compression support though etc2comp. 2017-05-31 18:59:00 -05:00
AUTHORS.md Add more recent contributors to AUTHORS 2017-06-16 18:16:03 +02:00
CONTRIBUTING.md Formatting CONTRIBUTING.md to 80 colums 2017-05-30 11:28:58 +02:00
COPYRIGHT.txt TinyEXR: Document licensing and copyright 2017-05-27 13:41:18 +02:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Issue template: Stop discouraging bug reporting on master 2017-03-24 22:01:59 +01:00
LICENSE.txt Fix license formatting breaking GH detection 2017-05-07 16:53:32 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
methods.py Use custom native-run icons for Android and HTML5 2017-06-27 21:06:26 +02:00
README.md Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
SConstruct BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
version.py Bump version to 3.0-alpha 2017-01-02 23:02:25 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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