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4b7d0c84a1
- Correctly display atlas textures when used by other objects. - Make region handles easier to hit in ninepatchable objects. - Correctly initialize and restore various visual properties. - Improve code quality.
261 lines
8.0 KiB
C++
261 lines
8.0 KiB
C++
/**************************************************************************/
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/* atlas_texture.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "atlas_texture.h"
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#include "core/core_string_names.h"
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int AtlasTexture::get_width() const {
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if (region.size.width == 0) {
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if (atlas.is_valid()) {
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return atlas->get_width();
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}
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return 1;
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} else {
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return region.size.width + margin.size.width;
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}
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}
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int AtlasTexture::get_height() const {
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if (region.size.height == 0) {
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if (atlas.is_valid()) {
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return atlas->get_height();
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}
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return 1;
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} else {
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return region.size.height + margin.size.height;
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}
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}
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RID AtlasTexture::get_rid() const {
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if (atlas.is_valid()) {
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return atlas->get_rid();
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}
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return RID();
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}
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bool AtlasTexture::has_alpha() const {
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if (atlas.is_valid()) {
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return atlas->has_alpha();
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}
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return false;
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}
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void AtlasTexture::set_atlas(const Ref<Texture2D> &p_atlas) {
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ERR_FAIL_COND(p_atlas == this);
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if (atlas == p_atlas) {
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return;
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}
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// Support recursive AtlasTextures.
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if (Ref<AtlasTexture>(atlas).is_valid()) {
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atlas->disconnect_changed(callable_mp((Resource *)this, &AtlasTexture::emit_changed));
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}
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atlas = p_atlas;
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if (Ref<AtlasTexture>(atlas).is_valid()) {
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atlas->connect_changed(callable_mp((Resource *)this, &AtlasTexture::emit_changed));
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}
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emit_changed();
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}
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Ref<Texture2D> AtlasTexture::get_atlas() const {
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return atlas;
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}
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void AtlasTexture::set_region(const Rect2 &p_region) {
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if (region == p_region) {
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return;
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}
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region = p_region;
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emit_changed();
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}
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Rect2 AtlasTexture::get_region() const {
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return region;
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}
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void AtlasTexture::set_margin(const Rect2 &p_margin) {
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if (margin == p_margin) {
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return;
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}
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margin = p_margin;
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emit_changed();
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}
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Rect2 AtlasTexture::get_margin() const {
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return margin;
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}
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void AtlasTexture::set_filter_clip(const bool p_enable) {
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filter_clip = p_enable;
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emit_changed();
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}
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bool AtlasTexture::has_filter_clip() const {
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return filter_clip;
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}
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void AtlasTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_atlas", "atlas"), &AtlasTexture::set_atlas);
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ClassDB::bind_method(D_METHOD("get_atlas"), &AtlasTexture::get_atlas);
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ClassDB::bind_method(D_METHOD("set_region", "region"), &AtlasTexture::set_region);
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ClassDB::bind_method(D_METHOD("get_region"), &AtlasTexture::get_region);
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ClassDB::bind_method(D_METHOD("set_margin", "margin"), &AtlasTexture::set_margin);
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ClassDB::bind_method(D_METHOD("get_margin"), &AtlasTexture::get_margin);
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ClassDB::bind_method(D_METHOD("set_filter_clip", "enable"), &AtlasTexture::set_filter_clip);
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ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_atlas", "get_atlas");
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ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region", PROPERTY_HINT_NONE, "suffix:px"), "set_region", "get_region");
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ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin", PROPERTY_HINT_NONE, "suffix:px"), "set_margin", "get_margin");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip");
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}
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void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
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if (!atlas.is_valid()) {
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return;
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}
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Rect2 rc = region;
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if (rc.size.width == 0) {
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rc.size.width = atlas->get_width();
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}
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if (rc.size.height == 0) {
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rc.size.height = atlas->get_height();
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}
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atlas->draw_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), rc, p_modulate, p_transpose, filter_clip);
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}
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void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
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if (!atlas.is_valid()) {
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return;
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}
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Rect2 rc = region;
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if (rc.size.width == 0) {
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rc.size.width = atlas->get_width();
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}
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if (rc.size.height == 0) {
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rc.size.height = atlas->get_height();
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}
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Vector2 scale = p_rect.size / (region.size + margin.size);
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Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
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atlas->draw_rect_region(p_canvas_item, dr, rc, p_modulate, p_transpose, filter_clip);
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}
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void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
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//this might not necessarily work well if using a rect, needs to be fixed properly
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if (!atlas.is_valid()) {
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return;
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}
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Rect2 dr;
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Rect2 src_c;
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get_rect_region(p_rect, p_src_rect, dr, src_c);
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atlas->draw_rect_region(p_canvas_item, dr, src_c, p_modulate, p_transpose, filter_clip);
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}
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bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
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if (!atlas.is_valid()) {
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return false;
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}
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Rect2 src = p_src_rect;
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if (src.size == Size2()) {
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src.size = region.size;
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}
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Vector2 scale = p_rect.size / src.size;
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src.position += (region.position - margin.position);
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Rect2 src_clipped = region.intersection(src);
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if (src_clipped.size == Size2()) {
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return false;
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}
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Vector2 ofs = (src_clipped.position - src.position);
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if (scale.x < 0) {
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ofs.x += (src_clipped.size.x - src.size.x);
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}
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if (scale.y < 0) {
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ofs.y += (src_clipped.size.y - src.size.y);
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}
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r_rect = Rect2(p_rect.position + ofs * scale, src_clipped.size * scale);
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r_src_rect = src_clipped;
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return true;
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}
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bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
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if (!atlas.is_valid()) {
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return true;
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}
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int x = p_x + region.position.x - margin.position.x;
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int y = p_y + region.position.y - margin.position.y;
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// margin edge may outside of atlas
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if (x < 0 || x >= atlas->get_width()) {
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return false;
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}
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if (y < 0 || y >= atlas->get_height()) {
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return false;
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}
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return atlas->is_pixel_opaque(x, y);
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}
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Ref<Image> AtlasTexture::get_image() const {
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if (atlas.is_null() || region.size.x <= 0 || region.size.y <= 0) {
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return Ref<Image>();
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}
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Ref<Image> atlas_image = atlas->get_image();
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if (atlas_image.is_null()) {
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return Ref<Image>();
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}
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return atlas_image->get_region(region);
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}
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AtlasTexture::AtlasTexture() {}
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