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a0da258401
- Simplify and unify `Equals` implementation of C# struct types - Also add pattern matching to replace a cast in `DebuggingUtils`
45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
namespace GodotTools.IdeMessaging
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{
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public readonly struct GodotIdeMetadata
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{
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public int Port { get; }
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public string EditorExecutablePath { get; }
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public const string DefaultFileName = "ide_messaging_meta.txt";
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public GodotIdeMetadata(int port, string editorExecutablePath)
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{
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Port = port;
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EditorExecutablePath = editorExecutablePath;
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}
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public static bool operator ==(GodotIdeMetadata a, GodotIdeMetadata b)
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{
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return a.Port == b.Port && a.EditorExecutablePath == b.EditorExecutablePath;
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}
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public static bool operator !=(GodotIdeMetadata a, GodotIdeMetadata b)
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{
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return !(a == b);
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}
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public override bool Equals(object obj)
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{
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return obj is GodotIdeMetadata metadata && metadata == this;
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}
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public bool Equals(GodotIdeMetadata other)
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{
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return Port == other.Port && EditorExecutablePath == other.EditorExecutablePath;
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}
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public override int GetHashCode()
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{
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unchecked
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{
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return (Port * 397) ^ (EditorExecutablePath != null ? EditorExecutablePath.GetHashCode() : 0);
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}
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}
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}
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}
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