godot/drivers
Rémi Verschelde e8b9cca614 Merge pull request #11810 from marcelofg55/osx_export_improv
OS X export code improvements
2017-10-09 12:20:39 +02:00
..
alsa Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
convex_decomp Fix files header 2017-09-01 21:07:55 +07:00
coreaudio Merged iphone and osx audio drivers into drivers/coreaudio 2017-09-30 02:16:42 -03:00
gl_context Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
gles3 Avoid failed viewport when size is too smal, fixes #9891 2017-10-03 17:36:14 -03:00
png Use BoolVariable for third-party options. 2017-09-25 14:36:30 -04:00
pulseaudio Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
rtaudio Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
unix OS::execute can now read from stderr too when executing with a pipe 2017-10-03 15:09:04 -03:00
wasapi Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
windows Extract logging logic 2017-09-25 16:19:21 +07:00
xaudio2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
register_driver_types.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
register_driver_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Merged iphone and osx audio drivers into drivers/coreaudio 2017-09-30 02:16:42 -03:00