godot/modules/websocket
Fabio Alessandrelli 3114bda4e1 [WS] Implement wslay unbuffered message parsing
Ensure we never read more than we can store during poll.

Raise default max packets to 4096 to maintain the same performance for
the first 2048 packets.
2024-11-12 17:19:39 +01:00
..
doc_classes [WS] Implement wslay unbuffered message parsing 2024-11-12 17:19:39 +01:00
editor Parse fragment from URL 2024-09-27 19:42:30 +08:00
config.py
emws_peer.cpp Parse fragment from URL 2024-09-27 19:42:30 +08:00
emws_peer.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
library_godot_websocket.js
packet_buffer.h [WS] Implement wslay unbuffered message parsing 2024-11-12 17:19:39 +01:00
register_types.cpp
register_types.h
remote_debugger_peer_websocket.cpp
remote_debugger_peer_websocket.h
SCsub
websocket_multiplayer_peer.cpp
websocket_multiplayer_peer.h
websocket_peer.cpp [WebSocket] Add optional heartbeat via "ping" control frames. 2024-11-07 15:18:46 +01:00
websocket_peer.h [WS] Implement wslay unbuffered message parsing 2024-11-12 17:19:39 +01:00
wsl_peer.cpp [WS] Implement wslay unbuffered message parsing 2024-11-12 17:19:39 +01:00
wsl_peer.h [WS] Implement wslay unbuffered message parsing 2024-11-12 17:19:39 +01:00