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https://github.com/godotengine/godot.git
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6e9bcc0f18
This replaces cryptic compilation errors with a clear error message and early build termination.
37 lines
781 B
Python
37 lines
781 B
Python
def can_build(env, platform):
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if env["arch"].startswith("rv"):
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return False
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if env.editor_build:
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env.module_add_dependencies("mono", ["regex"])
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return True
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def configure(env):
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# Check if the platform has marked mono as supported.
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supported = env.get("supported", [])
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if "mono" not in supported:
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import sys
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print("The 'mono' module does not currently support building for this platform. Aborting.")
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sys.exit(255)
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env.add_module_version_string("mono")
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def get_doc_classes():
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return [
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"CSharpScript",
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"GodotSharp",
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]
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def get_doc_path():
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return "doc_classes"
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def is_enabled():
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# The module is disabled by default. Use module_mono_enabled=yes to enable it.
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return False
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