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eb24c91040
Workaround for GodotView touches being called from UIWindow on different UIView input
68 lines
3.2 KiB
C++
68 lines
3.2 KiB
C++
/*************************************************************************/
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/* godot_view.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#import <UIKit/UIKit.h>
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class String;
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@class GodotView;
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@protocol DisplayLayer;
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@protocol GodotViewRendererProtocol;
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@protocol GodotViewDelegate
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- (BOOL)godotViewFinishedSetup:(GodotView *)view;
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@end
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@interface GodotView : UIView
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@property(assign, nonatomic) id<GodotViewRendererProtocol> renderer;
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@property(assign, nonatomic) id<GodotViewDelegate> delegate;
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@property(assign, readonly, nonatomic) BOOL isActive;
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@property(assign, nonatomic) BOOL useCADisplayLink;
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@property(strong, readonly, nonatomic) CALayer<DisplayLayer> *renderingLayer;
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@property(assign, readonly, nonatomic) BOOL canRender;
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@property(assign, nonatomic) NSTimeInterval renderingInterval;
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- (CALayer<DisplayLayer> *)initializeRenderingForDriver:(NSString *)driverName;
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- (void)stopRendering;
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- (void)startRendering;
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- (void)godotTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
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- (void)godotTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
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- (void)godotTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
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- (void)godotTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
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@end
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