godot/platform/windows
2018-07-29 21:10:30 -03:00
..
export
context_gl_win.cpp Fix OpenGL buffer depth for per pixel transparency support (Windows, NVIDIA) 2018-07-18 17:40:20 +03:00
context_gl_win.h
crash_handler_win.cpp Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
crash_handler_win.h
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py Merge pull request #20154 from marcelofg55/midi_driver 2018-07-25 01:17:57 +02:00
godot_res.rc
godot_win.cpp Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
godot.ico
joypad.cpp
joypad.h
key_mapping_win.cpp
key_mapping_win.h
lang_table.h Added missing support for traditional chinese on Windows, fixes #7674 2018-07-29 21:10:30 -03:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
os_windows.h Added a new MIDIDriver class 2018-07-21 09:09:42 -03:00
platform_config.h
platform_windows_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
power_windows.cpp
power_windows.h
SCsub Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
windows_terminal_logger.cpp
windows_terminal_logger.h