godot/platform/osx
Juan Linietsky 652c98a7be Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
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export Updated Linux template extensions to match architecture. 2017-12-12 16:09:48 -05:00
crash_handler_osx.h Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
crash_handler_osx.mm Implemented physics plug 2017-11-04 03:25:51 +01:00
detect.py MacPorts clang version selection, and OpenMP linking fix. 2017-12-14 20:41:50 +02:00
dir_access_osx.h Implemented DirAccess get_drive and get_drive_count for OS X 2017-09-11 23:46:34 -03:00
dir_access_osx.mm Implemented DirAccess get_drive and get_drive_count for OS X 2017-09-11 23:46:34 -03:00
godot_main_osx.mm Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
joypad_osx.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
joypad_osx.h Fix files header 2017-09-01 21:07:55 +07:00
logo.png
os_osx.h Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
os_osx.mm Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
platform_config.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
power_osx.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
power_osx.h Fix enums bindings 2017-09-13 20:57:07 +03:00
SCsub MacPorts clang version selection, and OpenMP linking fix. 2017-12-14 20:41:50 +02:00
sem_osx.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
sem_osx.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00