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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
20 lines
882 B
XML
20 lines
882 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeVec2Uniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A [Vector2] uniform to be used within the visual shader graph.
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</brief_description>
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<description>
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Translated to [code]uniform vec2[/code] in the shader language.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="default_value" type="Vector2" setter="set_default_value" getter="get_default_value" default="Vector2(0, 0)">
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A default value to be assigned within the shader.
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</member>
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<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
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Enables usage of the [member default_value].
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</member>
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</members>
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</class>
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