mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
16 lines
651 B
XML
16 lines
651 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeParticleEmitter" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A base class for particle emitters.
|
|
</brief_description>
|
|
<description>
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="mode_2d" type="bool" setter="set_mode_2d" getter="is_mode_2d" default="false">
|
|
If [code]true[/code], the result of this emitter is projected to 2D space. By default it is [code]false[/code] and meant for use in 3D space.
|
|
</member>
|
|
</members>
|
|
</class>
|