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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
83 lines
2.7 KiB
XML
83 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ImmediateMesh" inherits="Mesh" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Mesh optimized for creating geometry manually.
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</brief_description>
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<description>
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Mesh optimized for creating geometry manually, similar to OpenGL1.x immediate mode.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="clear_surfaces">
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<return type="void" />
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<description>
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Clear all surfaces.
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</description>
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</method>
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<method name="surface_add_vertex">
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<return type="void" />
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<argument index="0" name="vertex" type="Vector3" />
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<description>
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Add a 3D vertex using the current attributes previously set.
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</description>
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</method>
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<method name="surface_add_vertex_2d">
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<return type="void" />
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<argument index="0" name="vertex" type="Vector2" />
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<description>
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Add a 2D vertex using the current attributes previously set.
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</description>
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</method>
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<method name="surface_begin">
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<return type="void" />
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<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
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<argument index="1" name="material" type="Material" default="null" />
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<description>
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Begin a new surface.
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</description>
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</method>
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<method name="surface_end">
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<return type="void" />
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<description>
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End and commit current surface. Note that surface being created will not be visible until this function is called.
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</description>
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</method>
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<method name="surface_set_color">
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<return type="void" />
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<argument index="0" name="color" type="Color" />
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<description>
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Set the color attribute that will be pushed with the next vertex.
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</description>
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</method>
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<method name="surface_set_normal">
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<return type="void" />
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<argument index="0" name="normal" type="Vector3" />
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<description>
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Set the normal attribute that will be pushed with the next vertex.
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</description>
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</method>
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<method name="surface_set_tangent">
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<return type="void" />
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<argument index="0" name="tangent" type="Plane" />
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<description>
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Set the tangent attribute that will be pushed with the next vertex.
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</description>
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</method>
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<method name="surface_set_uv">
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<return type="void" />
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<argument index="0" name="uv" type="Vector2" />
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<description>
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Set the UV attribute that will be pushed with the next vertex.
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</description>
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</method>
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<method name="surface_set_uv2">
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<return type="void" />
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<argument index="0" name="uv2" type="Vector2" />
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<description>
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Set the UV2 attribute that will be pushed with the next vertex.
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</description>
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</method>
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</methods>
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</class>
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