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This allows for the extension of AudioStream where you can call `instance_plackback` on child AudioStream instances within gdscript, much like the implementation of some child classes in C++. See `AudioStreamRandomPitch` for an example of how this can be used.
56 lines
2.2 KiB
XML
56 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStream" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base class for audio streams.
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</brief_description>
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<description>
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Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via [AudioStreamSample]) and OGG (via [AudioStreamOGGVorbis]) file formats.
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</description>
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<tutorials>
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<link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link>
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<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
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<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
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<link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
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</tutorials>
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<methods>
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<method name="_get_length" qualifiers="virtual const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="_get_stream_name" qualifiers="virtual const">
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<return type="String" />
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<description>
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</description>
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</method>
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<method name="_instance_playback" qualifiers="virtual const">
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<return type="AudioStreamPlayback" />
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<description>
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</description>
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</method>
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<method name="_is_monophonic" qualifiers="virtual const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="get_length" qualifiers="const">
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<return type="float" />
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<description>
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Returns the length of the audio stream in seconds.
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</description>
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</method>
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<method name="instance_playback">
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<return type="AudioStreamPlayback" />
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<description>
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Returns an AudioStreamPlayback. Useful for when you want to extend `_instance_playback` but call `instance_playback` from an internally held AudioStream subresource. An example of this can be found in the source files for `AudioStreamRandomPitch::instance_playback`.
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</description>
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</method>
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<method name="is_monophonic" qualifiers="const">
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<return type="bool" />
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<description>
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Returns true if this audio stream only supports monophonic playback, or false if the audio stream supports polyphony.
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</description>
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</method>
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</methods>
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</class>
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