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e32215fbad
This PR is a continuation to #54886 * Changed Blender path editor setting from binary to installation. * Add a class to query whether the format is supported. * This class allows to create proper editors to configure support. **NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
103 lines
5.6 KiB
XML
103 lines
5.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AcceptDialog" inherits="Window" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base dialog for user notification.
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</brief_description>
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<description>
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This dialog is useful for small notifications to the user about an event. It can only be accepted or closed, with the same result.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_button">
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<return type="Button" />
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<argument index="0" name="text" type="String" />
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<argument index="1" name="right" type="bool" default="false" />
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<argument index="2" name="action" type="String" default="""" />
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<description>
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Adds a button with label [code]text[/code] and a custom [code]action[/code] to the dialog and returns the created button. [code]action[/code] will be passed to the [signal custom_action] signal when pressed.
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If [code]true[/code], [code]right[/code] will place the button to the right of any sibling buttons.
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You can use [method remove_button] method to remove a button created with this method from the dialog.
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</description>
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</method>
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<method name="add_cancel_button">
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<return type="Button" />
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<argument index="0" name="name" type="String" />
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<description>
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Adds a button with label [code]name[/code] and a cancel action to the dialog and returns the created button.
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You can use [method remove_button] method to remove a button created with this method from the dialog.
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</description>
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</method>
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<method name="get_label">
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<return type="Label" />
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<description>
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Returns the label used for built-in text.
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
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</description>
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</method>
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<method name="get_ok_button">
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<return type="Button" />
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<description>
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Returns the OK [Button] instance.
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
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</description>
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</method>
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<method name="register_text_enter">
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<return type="void" />
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<argument index="0" name="line_edit" type="Control" />
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<description>
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Registers a [LineEdit] in the dialog. When the enter key is pressed, the dialog will be accepted.
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</description>
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</method>
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<method name="remove_button">
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<return type="void" />
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<argument index="0" name="button" type="Control" />
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<description>
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Removes the [code]button[/code] from the dialog. Does NOT free the [code]button[/code]. The [code]button[/code] must be a [Button] added with [method add_button] or [method add_cancel_button] method. After removal, pressing the [code]button[/code] will no longer emit this dialog's [signal custom_action] or [signal cancelled] signals.
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</description>
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</method>
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</methods>
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<members>
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<member name="dialog_autowrap" type="bool" setter="set_autowrap" getter="has_autowrap" default="false">
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Sets autowrapping for the text in the dialog.
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</member>
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<member name="dialog_close_on_escape" type="bool" setter="set_close_on_escape" getter="get_close_on_escape" default="true">
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</member>
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<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" default="true">
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If [code]true[/code], the dialog is hidden when the OK button is pressed. You can set it to [code]false[/code] if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic.
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[b]Note:[/b] Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to [code]false[/code], and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK.
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</member>
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<member name="dialog_text" type="String" setter="set_text" getter="get_text" default="""">
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The text displayed by the dialog.
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</member>
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<member name="exclusive" type="bool" setter="set_exclusive" getter="is_exclusive" overrides="Window" default="true" />
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<member name="title" type="String" setter="set_title" getter="get_title" overrides="Window" default=""Alert!"" />
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<member name="transient" type="bool" setter="set_transient" getter="is_transient" overrides="Window" default="true" />
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<member name="visible" type="bool" setter="set_visible" getter="is_visible" overrides="Window" default="false" />
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<member name="wrap_controls" type="bool" setter="set_wrap_controls" getter="is_wrapping_controls" overrides="Window" default="true" />
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</members>
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<signals>
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<signal name="cancelled">
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<description>
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Emitted when the dialog is closed or the button created with [method add_cancel_button] is pressed.
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</description>
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</signal>
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<signal name="confirmed">
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<description>
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Emitted when the dialog is accepted, i.e. the OK button is pressed.
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</description>
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</signal>
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<signal name="custom_action">
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<argument index="0" name="action" type="StringName" />
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<description>
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Emitted when a custom button is pressed. See [method add_button].
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</description>
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</signal>
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</signals>
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<theme_items>
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<theme_item name="panel" data_type="style" type="StyleBox">
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Panel that fills up the background of the window.
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</theme_item>
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</theme_items>
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</class>
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