godot/core/object
2023-10-22 21:49:34 -07:00
..
callable_method_pointer.cpp
callable_method_pointer.h Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
class_db.cpp Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb 2023-09-26 13:44:52 +02:00
class_db.h Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb 2023-09-26 13:44:52 +02:00
make_virtuals.py Implement reloading of GDExtensions 2023-09-25 22:10:17 -05:00
message_queue.cpp Replace sanity with safety for checks 2023-10-08 16:22:24 +02:00
message_queue.h
method_bind.cpp
method_bind.h Implement reloading of GDExtensions 2023-09-25 22:10:17 -05:00
object_id.h
object.cpp Fixes to allow object-less callables throughout Godot 2023-10-06 16:31:35 -04:00
object.h expose Object::free_instance_binding to GDExtension 2023-10-04 19:24:37 +02:00
ref_counted.cpp
ref_counted.h
script_instance.cpp
script_instance.h
script_language_extension.cpp Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
script_language_extension.h Add path option to ScriptLanguageExtension::_validate 2023-10-22 21:49:34 -07:00
script_language.cpp
script_language.h Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
SCsub
undo_redo.cpp Fix tilemap live editing while game is running 2023-10-14 18:54:03 -07:00
undo_redo.h Fix tilemap live editing while game is running 2023-10-14 18:54:03 -07:00
worker_thread_pool.cpp Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
worker_thread_pool.h