godot/servers/rendering/renderer_rd/shaders
2024-09-12 05:26:06 +10:00
..
effects Merge pull request #86809 from clayjohn/TAA-disocclusion 2024-09-03 16:13:26 +02:00
environment Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
forward_clustered LightmapGI: Pack L1 SH coefficients for directional lightmaps 2024-09-05 22:46:58 +02:00
forward_mobile LightmapGI: Pack L1 SH coefficients for directional lightmaps 2024-09-05 22:46:58 +02:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl 2D: Add batching to RendererCanvasRenderRD 2024-09-12 05:26:06 +10:00
canvas.glsl 2D: Add batching to RendererCanvasRenderRD 2024-09-12 05:26:06 +10:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles_copy.glsl
particles.glsl
samplers_inc.glsl
scene_data_inc.glsl
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Merge pull request #96426 from clayjohn/RD-reflection-probe-roughness 2024-09-03 11:43:52 +02:00
SCsub
skeleton.glsl