godot/servers/rendering/renderer_rd
2024-09-20 15:16:31 +10:00
..
effects Merge pull request #86809 from clayjohn/TAA-disocclusion 2024-09-03 16:13:26 +02:00
environment Merge pull request #95990 from Breush/76166-sky-auto-radiance 2024-09-04 17:12:02 +02:00
forward_clustered Use distance to AABB surface to calculate Mesh LOD instead of using supports 2024-09-11 14:17:09 -07:00
forward_mobile Use distance to AABB surface to calculate Mesh LOD instead of using supports 2024-09-11 14:17:09 -07:00
shaders 2D: Add batching to RendererCanvasRenderRD 2024-09-12 05:26:06 +10:00
spirv-reflect
storage_rd Expose a function to create textures from a native handle in the compatibility renderer 2024-09-19 09:05:32 -05:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp [2D,Metal]: Fix subpixel blending; fix inconsistent blend state in Metal 2024-09-20 15:16:31 +10:00
renderer_canvas_render_rd.h 2D: Fix use-after-free in batch rendering 2024-09-14 07:50:39 +10:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp
renderer_scene_render_rd.h
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h