godot/servers/rendering/renderer_rd/shaders
2024-12-12 17:29:21 -08:00
..
effects Merge pull request #99220 from Flarkk/fix_sss_reverse_z 2024-11-27 10:46:56 -06:00
environment
forward_clustered Implement shadowmasks for LightmapGI 2024-12-12 11:00:28 +01:00
forward_mobile Implement shadowmasks for LightmapGI 2024-12-12 11:00:28 +01:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Use a vector instead of an array in canvas shader instance buffer. 2024-12-04 16:36:46 -08:00
canvas.glsl Remove positional light mask from directional lights in Canvas Item shaders. 2024-12-12 00:20:07 -08:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
particles_copy.glsl
particles.glsl
samplers_inc.glsl
scene_data_inc.glsl
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Small fixups for the new reflection probe blending 2024-12-12 17:29:21 -08:00
scene_forward_vertex_lights_inc.glsl
SCsub Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
skeleton.glsl