godot/servers/rendering/renderer_rd
2025-01-09 09:46:15 -06:00
..
effects Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
environment Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
forward_clustered Allow using custom Rect2i for rendering with OpenXR 2025-01-09 09:46:15 -06:00
forward_mobile Allow using custom Rect2i for rendering with OpenXR 2025-01-09 09:46:15 -06:00
shaders Small fixups for the new reflection probe blending 2024-12-12 17:29:21 -08:00
spirv-reflect
storage_rd Allow using custom Rect2i for rendering with OpenXR 2025-01-09 09:46:15 -06:00
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h Fix wide angle spotlight clustering 2024-12-13 11:28:42 +01:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
pipeline_hash_map_rd.h Improve thread-safety of pipeline hash map. 2024-12-09 15:12:40 -03:00
renderer_canvas_render_rd.cpp Merge pull request #99257 from darksylinc/matias-TheForge-pr04-excluded-ubo+render_opt 2024-12-10 14:15:55 -06:00
renderer_canvas_render_rd.h Fix ubsan reported errors in rendering 2024-12-13 21:27:37 +01:00
renderer_compositor_rd.cpp Merge pull request #100257 from darksylinc/matias-minimize-leak 2024-12-11 17:35:35 -06:00
renderer_compositor_rd.h Keep processing Graphics if there are pending operations 2024-12-11 14:13:29 -03:00
renderer_scene_render_rd.cpp Allow using custom Rect2i for rendering with OpenXR 2025-01-09 09:46:15 -06:00
renderer_scene_render_rd.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
SCsub
shader_rd.cpp Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
shader_rd.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00