.. |
animated_sprite.cpp
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
animated_sprite.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
area_2d.cpp
|
-Properly lock and and warn about switching off contact monitoring, fixes #3041
|
2016-01-12 06:14:15 -03:00 |
area_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
back_buffer_copy.cpp
|
|
|
back_buffer_copy.h
|
|
|
camera_2d.cpp
|
Add preview of the Camera2D's screen boundaries
|
2016-04-19 16:07:06 +03:00 |
camera_2d.h
|
remove trailing whitespace
|
2016-03-09 00:00:52 +01:00 |
canvas_item.cpp
|
remove trailing whitespace
|
2016-03-09 00:00:52 +01:00 |
canvas_item.h
|
-Take in consideration canvas layers for GUI input
|
2016-01-24 10:57:42 -03:00 |
canvas_modulate.cpp
|
Make CanvasModulate deactivate when hidden, fixes #2437
|
2016-01-01 10:33:02 -03:00 |
canvas_modulate.h
|
|
|
collision_object_2d.cpp
|
remove trailing whitespace
|
2016-03-09 00:00:52 +01:00 |
collision_object_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
collision_polygon_2d.cpp
|
It seems everyone misses the polygon decomposer output, fixes #3069
|
2016-01-10 23:09:05 -03:00 |
collision_polygon_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
collision_shape_2d.cpp
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
collision_shape_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
joints_2d.cpp
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
joints_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
light_2d.cpp
|
Make both lights and occluders stop working if hidden, fixes #2437
|
2016-01-01 10:45:24 -03:00 |
light_2d.h
|
Make both lights and occluders stop working if hidden, fixes #2437
|
2016-01-01 10:45:24 -03:00 |
light_occluder_2d.cpp
|
Make both lights and occluders stop working if hidden, fixes #2437
|
2016-01-01 10:45:24 -03:00 |
light_occluder_2d.h
|
|
|
navigation2d.cpp
|
-leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374
|
2016-01-22 19:49:05 -03:00 |
navigation2d.h
|
|
|
navigation_polygon.cpp
|
Fix NavigationPolygon references in _bind_method
|
2016-02-17 18:46:31 +01:00 |
navigation_polygon.h
|
|
|
node_2d_singleton.cpp
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
node_2d_singleton.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
node_2d.cpp
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
node_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
parallax_background.cpp
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
parallax_background.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
parallax_layer.cpp
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
parallax_layer.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
particles_2d.cpp
|
remove trailing whitespace
|
2016-03-09 00:00:52 +01:00 |
particles_2d.h
|
remove trailing whitespace
|
2016-03-09 00:00:52 +01:00 |
path_2d.cpp
|
make path update when curve changes, fixes #3144
|
2016-01-10 18:01:16 -03:00 |
path_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
path_texture.cpp
|
|
|
path_texture.h
|
|
|
physics_body_2d.cpp
|
Add a sleeping_state_changed signal to RigidBody and RigidBody2D classes
|
2016-04-06 17:14:38 +03:00 |
physics_body_2d.h
|
-Properly lock and and warn about switching off contact monitoring, fixes #3041
|
2016-01-12 06:14:15 -03:00 |
polygon_2d.cpp
|
|
|
polygon_2d.h
|
|
|
position_2d.cpp
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
position_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
ray_cast_2d.cpp
|
Fix RayCast not updating when debugging collissions
|
2016-04-07 13:30:40 +02:00 |
ray_cast_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
remote_transform_2d.cpp
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
remote_transform_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
sample_player_2d.cpp
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
sample_player_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
screen_button.cpp
|
fix: TouchScreenButton should stop propagating action when button is removed from scene
|
2016-01-10 10:36:43 -03:00 |
screen_button.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
SCsub
|
|
|
sound_player_2d.cpp
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
sound_player_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
sprite.cpp
|
Fix Sprite doesn't updating region_rect value in certain conditions
|
2016-03-05 12:30:09 -03:00 |
sprite.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
tile_map.cpp
|
Fix issues with tilemap covering child nodes and old quadrants
|
2016-03-18 18:57:26 +02:00 |
tile_map.h
|
Added get_cellv() method to TileMap
|
2016-02-06 13:48:41 +01:00 |
visibility_notifier_2d.cpp
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
visibility_notifier_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
y_sort.cpp
|
|
|
y_sort.h
|
|
|