mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
26 lines
838 B
XML
26 lines
838 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="LineShape2D" inherits="Shape2D" category="Core" version="3.0-stable">
|
|
<brief_description>
|
|
Line shape for 2D collisions.
|
|
</brief_description>
|
|
<description>
|
|
Line shape for 2D collisions. It works like a 2D plane and will not allow any body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="d" type="float" setter="set_d" getter="get_d">
|
|
The line's distance from the origin.
|
|
</member>
|
|
<member name="normal" type="Vector2" setter="set_normal" getter="get_normal">
|
|
The line's normal.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|