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ae09b55a19
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.
209 lines
6.3 KiB
C++
209 lines
6.3 KiB
C++
/*************************************************************************/
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/* video_stream_gdnative.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef VIDEO_STREAM_GDNATIVE_H
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#define VIDEO_STREAM_GDNATIVE_H
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#include "../gdnative.h"
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#include "core/os/file_access.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/video_stream.h"
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struct VideoDecoderGDNative {
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const godot_videodecoder_interface_gdnative *interface;
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String plugin_name;
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Vector<String> supported_extensions;
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VideoDecoderGDNative() :
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interface(nullptr),
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plugin_name("none") {}
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VideoDecoderGDNative(const godot_videodecoder_interface_gdnative *p_interface) :
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interface(p_interface),
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plugin_name(p_interface->get_plugin_name()) {
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_get_supported_extensions();
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}
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private:
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void _get_supported_extensions() {
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supported_extensions.clear();
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int num_ext;
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const char **supported_ext = interface->get_supported_extensions(&num_ext);
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for (int i = 0; i < num_ext; i++) {
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supported_extensions.push_back(supported_ext[i]);
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}
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}
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};
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class VideoDecoderServer {
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private:
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Vector<VideoDecoderGDNative *> decoders;
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Map<String, int> extensions;
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static VideoDecoderServer *instance;
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public:
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static VideoDecoderServer *get_instance() {
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return instance;
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}
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const Map<String, int> &get_extensions() {
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return extensions;
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}
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void register_decoder_interface(const godot_videodecoder_interface_gdnative *p_interface) {
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VideoDecoderGDNative *decoder = memnew(VideoDecoderGDNative(p_interface));
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int index = decoders.size();
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for (int i = 0; i < decoder->supported_extensions.size(); i++) {
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extensions[decoder->supported_extensions[i]] = index;
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}
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decoders.push_back(decoder);
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}
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VideoDecoderGDNative *get_decoder(const String &extension) {
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if (extensions.size() == 0 || !extensions.has(extension))
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return nullptr;
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return decoders[extensions[extension]];
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}
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VideoDecoderServer() {
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instance = this;
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}
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~VideoDecoderServer() {
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for (int i = 0; i < decoders.size(); i++) {
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memdelete(decoders[i]);
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}
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decoders.clear();
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instance = nullptr;
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}
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};
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class VideoStreamPlaybackGDNative : public VideoStreamPlayback {
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GDCLASS(VideoStreamPlaybackGDNative, VideoStreamPlayback);
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Ref<ImageTexture> texture;
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bool playing;
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bool paused;
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Vector2 texture_size;
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void *mix_udata;
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AudioMixCallback mix_callback;
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int num_channels;
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float time;
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bool seek_backward;
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int mix_rate;
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double delay_compensation;
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float *pcm;
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int pcm_write_idx;
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int samples_decoded;
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void cleanup();
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void update_texture();
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protected:
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String file_name;
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FileAccess *file;
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const godot_videodecoder_interface_gdnative *interface;
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void *data_struct;
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public:
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VideoStreamPlaybackGDNative();
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~VideoStreamPlaybackGDNative();
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void set_interface(const godot_videodecoder_interface_gdnative *p_interface);
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bool open_file(const String &p_file);
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virtual void stop();
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virtual void play();
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virtual bool is_playing() const;
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virtual void set_paused(bool p_paused);
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virtual bool is_paused() const;
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virtual void set_loop(bool p_enable);
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virtual bool has_loop() const;
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virtual float get_length() const;
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virtual float get_playback_position() const;
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virtual void seek(float p_time);
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virtual void set_audio_track(int p_idx);
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//virtual int mix(int16_t* p_buffer,int p_frames)=0;
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virtual Ref<Texture2D> get_texture() const;
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virtual void update(float p_delta);
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virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata);
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virtual int get_channels() const;
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virtual int get_mix_rate() const;
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};
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class VideoStreamGDNative : public VideoStream {
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GDCLASS(VideoStreamGDNative, VideoStream);
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String file;
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int audio_track;
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protected:
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static void
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_bind_methods();
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public:
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void set_file(const String &p_file);
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String get_file();
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virtual void set_audio_track(int p_track);
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virtual Ref<VideoStreamPlayback> instance_playback();
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VideoStreamGDNative() { audio_track = 0; }
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};
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class ResourceFormatLoaderVideoStreamGDNative : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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#endif
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