godot/scene/gui
2015-04-02 07:22:17 -03:00
..
base_button.cpp Register CheckBox class to create it using editor. 2015-03-02 22:12:51 -03:00
base_button.h Bug Fixes 2014-11-02 11:31:01 -03:00
box_container.cpp -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00
box_container.h
button_array.cpp
button_array.h
button_group.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
button_group.h
button.cpp
button.h
center_container.cpp Small Fixes 2014-09-17 11:53:29 -03:00
center_container.h Small Fixes 2014-09-17 11:53:29 -03:00
check_box.cpp Fix C++11 compilation 2015-03-08 10:39:27 -03:00
check_box.h Improve mechanism and fix radio icon rendering. 2015-03-01 16:45:13 -03:00
check_button.cpp
check_button.h
color_picker.cpp drag & drop demo (GUI) 2015-03-22 12:52:47 -03:00
color_picker.h
container.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
container.h
control.cpp merging okam changes 2015-04-02 07:22:17 -03:00
control.h fixes to mouse warp 2015-02-14 19:22:06 -03:00
custom_button.cpp
custom_button.h
dialogs.cpp New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
dialogs.h
file_dialog.cpp android fixes, please test 2015-03-23 11:31:23 -03:00
file_dialog.h android fixes, please test 2015-03-23 11:31:23 -03:00
graph_edit.cpp Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
graph_edit.h Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
graph_node.cpp Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
graph_node.h -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
grid_container.cpp -Initial working(?) implementation of shaders for 2D. Lighting still not there though. 2015-01-12 10:19:09 -03:00
grid_container.h
label.cpp signed distance field font support 2015-03-21 00:43:33 -03:00
label.h
line_edit.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
line_edit.h
margin_container.cpp
margin_container.h
menu_button.cpp -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
menu_button.h
option_button.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
option_button.h
panel_container.cpp
panel_container.h
panel.cpp
panel.h
popup_menu.cpp -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
popup_menu.h support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
popup.cpp New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
popup.h
progress_bar.cpp
progress_bar.h
range.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
range.h
reference_frame.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
reference_frame.h
rich_text_label.cpp
rich_text_label.h
scroll_bar.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scroll_bar.h
scroll_container.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scroll_container.h
SCsub
separator.cpp
separator.h
slider.cpp Fix for inverted VSlider 2014-09-19 00:52:05 +02:00
slider.h
spin_box.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
spin_box.h
split_container.cpp
split_container.h
tab_container.cpp -proper minimum size computation for TabContainer 2015-01-02 22:34:22 -03:00
tab_container.h -proper minimum size computation for TabContainer 2015-01-02 22:34:22 -03:00
tabs.cpp
tabs.h
text_edit.cpp Merge pull request #1402 from ElectricSolstice/editor_match_fix 2015-03-22 15:02:15 -03:00
text_edit.h -fix TextEdit shift-click functionality past begin and end of selection (#1004) 2015-01-02 15:08:40 -03:00
texture_button.cpp Changed texturebutton scale from float to Size2 2015-01-02 20:23:52 -08:00
texture_button.h Changed texturebutton scale from float to Size2 2015-01-02 20:23:52 -08:00
texture_frame.cpp
texture_frame.h
texture_progress.cpp
texture_progress.h
tool_button.cpp
tool_button.h
tree.cpp begin work on lighting system for 2D 2015-01-22 11:07:16 -03:00
tree.h
video_player.cpp 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
video_player.h 3D Import Import & UDP 2014-11-12 11:23:23 -03:00