godot/drivers/unix
mdavisprog f3c1232c59 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.
2022-05-03 17:27:17 -07:00
..
dir_access_unix.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
dir_access_unix.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
file_access_unix.cpp Remove or make private FileAccess close() methods. 2022-04-12 14:50:14 +03:00
file_access_unix.h Remove or make private FileAccess close() methods. 2022-04-12 14:50:14 +03:00
ip_unix.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
ip_unix.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
net_socket_posix.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
net_socket_posix.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
os_unix.cpp Add OS::is_process_running function. 2022-05-03 17:27:17 -07:00
os_unix.h Add OS::is_process_running function. 2022-05-03 17:27:17 -07:00
SCsub
syslog_logger.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
syslog_logger.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
thread_posix.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
thread_posix.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00