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31194f5b1c
This method can be used to get the graphics API version currently in use (such as Vulkan). It can be used by projects for troubleshooting or statistical purposes.
711 lines
22 KiB
C++
711 lines
22 KiB
C++
/*************************************************************************/
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/* rasterizer_storage_gles3.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "rasterizer_storage_gles3.h"
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#ifdef GLES3_ENABLED
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#include "core/config/project_settings.h"
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#include "core/math/transform_3d.h"
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// #include "rasterizer_canvas_gles3.h"
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#include "rasterizer_scene_gles3.h"
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#include "servers/rendering/shader_language.h"
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void RasterizerStorageGLES3::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
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}
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/* VOXEL GI API */
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RID RasterizerStorageGLES3::voxel_gi_allocate() {
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return RID();
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}
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void RasterizerStorageGLES3::voxel_gi_initialize(RID p_rid) {
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}
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void RasterizerStorageGLES3::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
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}
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AABB RasterizerStorageGLES3::voxel_gi_get_bounds(RID p_voxel_gi) const {
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return AABB();
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}
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Vector3i RasterizerStorageGLES3::voxel_gi_get_octree_size(RID p_voxel_gi) const {
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return Vector3i();
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}
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Vector<uint8_t> RasterizerStorageGLES3::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
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return Vector<uint8_t>();
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}
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Vector<uint8_t> RasterizerStorageGLES3::voxel_gi_get_data_cells(RID p_voxel_gi) const {
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return Vector<uint8_t>();
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}
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Vector<uint8_t> RasterizerStorageGLES3::voxel_gi_get_distance_field(RID p_voxel_gi) const {
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return Vector<uint8_t>();
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}
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Vector<int> RasterizerStorageGLES3::voxel_gi_get_level_counts(RID p_voxel_gi) const {
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return Vector<int>();
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}
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Transform3D RasterizerStorageGLES3::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
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return Transform3D();
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}
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void RasterizerStorageGLES3::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
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}
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float RasterizerStorageGLES3::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
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return 0;
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}
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void RasterizerStorageGLES3::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
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}
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float RasterizerStorageGLES3::voxel_gi_get_propagation(RID p_voxel_gi) const {
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return 0;
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}
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void RasterizerStorageGLES3::voxel_gi_set_energy(RID p_voxel_gi, float p_range) {
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}
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float RasterizerStorageGLES3::voxel_gi_get_energy(RID p_voxel_gi) const {
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return 0.0;
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}
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void RasterizerStorageGLES3::voxel_gi_set_bias(RID p_voxel_gi, float p_range) {
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}
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float RasterizerStorageGLES3::voxel_gi_get_bias(RID p_voxel_gi) const {
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return 0.0;
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}
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void RasterizerStorageGLES3::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) {
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}
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float RasterizerStorageGLES3::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
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return 0.0;
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}
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void RasterizerStorageGLES3::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
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}
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bool RasterizerStorageGLES3::voxel_gi_is_interior(RID p_voxel_gi) const {
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return false;
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}
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void RasterizerStorageGLES3::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
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}
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bool RasterizerStorageGLES3::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
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return false;
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}
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void RasterizerStorageGLES3::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
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}
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float RasterizerStorageGLES3::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
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return 0;
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}
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uint32_t RasterizerStorageGLES3::voxel_gi_get_version(RID p_voxel_gi) {
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return 0;
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}
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/* OCCLUDER */
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void RasterizerStorageGLES3::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
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}
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/* FOG */
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RID RasterizerStorageGLES3::fog_volume_allocate() {
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return RID();
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}
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void RasterizerStorageGLES3::fog_volume_initialize(RID p_rid) {
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}
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void RasterizerStorageGLES3::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
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}
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void RasterizerStorageGLES3::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
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}
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void RasterizerStorageGLES3::fog_volume_set_material(RID p_fog_volume, RID p_material) {
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}
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AABB RasterizerStorageGLES3::fog_volume_get_aabb(RID p_fog_volume) const {
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return AABB();
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}
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RS::FogVolumeShape RasterizerStorageGLES3::fog_volume_get_shape(RID p_fog_volume) const {
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return RS::FOG_VOLUME_SHAPE_BOX;
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}
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/* VISIBILITY NOTIFIER */
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RID RasterizerStorageGLES3::visibility_notifier_allocate() {
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return RID();
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}
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void RasterizerStorageGLES3::visibility_notifier_initialize(RID p_notifier) {
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}
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void RasterizerStorageGLES3::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
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}
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void RasterizerStorageGLES3::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
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}
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AABB RasterizerStorageGLES3::visibility_notifier_get_aabb(RID p_notifier) const {
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return AABB();
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}
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void RasterizerStorageGLES3::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
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}
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/* CANVAS SHADOW */
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RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
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CanvasLightShadow *cls = memnew(CanvasLightShadow);
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if (p_width > config->max_texture_size) {
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p_width = config->max_texture_size;
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}
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cls->size = p_width;
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cls->height = 16;
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glActiveTexture(GL_TEXTURE0);
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glGenFramebuffers(1, &cls->fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo);
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glGenRenderbuffers(1, &cls->depth);
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glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
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glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, cls->size, cls->height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
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glGenTextures(1, &cls->distance);
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glBindTexture(GL_TEXTURE_2D, cls->distance);
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if (config->use_rgba_2d_shadows) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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} else {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, GL_RED, GL_FLOAT, nullptr);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cls->distance, 0);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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//printf("errnum: %x\n",status);
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glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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memdelete(cls);
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ERR_FAIL_COND_V(status != GL_FRAMEBUFFER_COMPLETE, RID());
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}
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return canvas_light_shadow_owner.make_rid(cls);
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}
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/* LIGHT SHADOW MAPPING */
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/*
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RID RasterizerStorageGLES3::canvas_light_occluder_create() {
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CanvasOccluder *co = memnew(CanvasOccluder);
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co->index_id = 0;
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co->vertex_id = 0;
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co->len = 0;
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return canvas_occluder_owner.make_rid(co);
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}
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void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {
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CanvasOccluder *co = canvas_occluder_owner.get(p_occluder);
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ERR_FAIL_COND(!co);
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co->lines = p_lines;
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if (p_lines.size() != co->len) {
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if (co->index_id) {
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glDeleteBuffers(1, &co->index_id);
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} if (co->vertex_id) {
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glDeleteBuffers(1, &co->vertex_id);
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}
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co->index_id = 0;
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co->vertex_id = 0;
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co->len = 0;
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}
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if (p_lines.size()) {
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PoolVector<float> geometry;
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PoolVector<uint16_t> indices;
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int lc = p_lines.size();
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geometry.resize(lc * 6);
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indices.resize(lc * 3);
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PoolVector<float>::Write vw = geometry.write();
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PoolVector<uint16_t>::Write iw = indices.write();
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PoolVector<Vector2>::Read lr = p_lines.read();
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const int POLY_HEIGHT = 16384;
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for (int i = 0; i < lc / 2; i++) {
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vw[i * 12 + 0] = lr[i * 2 + 0].x;
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vw[i * 12 + 1] = lr[i * 2 + 0].y;
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vw[i * 12 + 2] = POLY_HEIGHT;
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vw[i * 12 + 3] = lr[i * 2 + 1].x;
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vw[i * 12 + 4] = lr[i * 2 + 1].y;
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vw[i * 12 + 5] = POLY_HEIGHT;
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vw[i * 12 + 6] = lr[i * 2 + 1].x;
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vw[i * 12 + 7] = lr[i * 2 + 1].y;
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vw[i * 12 + 8] = -POLY_HEIGHT;
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vw[i * 12 + 9] = lr[i * 2 + 0].x;
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vw[i * 12 + 10] = lr[i * 2 + 0].y;
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vw[i * 12 + 11] = -POLY_HEIGHT;
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iw[i * 6 + 0] = i * 4 + 0;
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iw[i * 6 + 1] = i * 4 + 1;
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iw[i * 6 + 2] = i * 4 + 2;
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iw[i * 6 + 3] = i * 4 + 2;
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iw[i * 6 + 4] = i * 4 + 3;
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iw[i * 6 + 5] = i * 4 + 0;
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}
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//if same buffer len is being set, just use BufferSubData to avoid a pipeline flush
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if (!co->vertex_id) {
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glGenBuffers(1, &co->vertex_id);
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glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
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glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_STATIC_DRAW);
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} else {
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glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
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glBufferSubData(GL_ARRAY_BUFFER, 0, lc * 6 * sizeof(real_t), vw.ptr());
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
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if (!co->index_id) {
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glGenBuffers(1, &co->index_id);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, lc * 3 * sizeof(uint16_t), iw.ptr(), GL_DYNAMIC_DRAW);
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} else {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, lc * 3 * sizeof(uint16_t), iw.ptr());
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}
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind
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co->len = lc;
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}
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}
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*/
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RS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const {
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return RS::INSTANCE_NONE;
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/*
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if (mesh_owner.owns(p_rid)) {
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return RS::INSTANCE_MESH;
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} else if (light_owner.owns(p_rid)) {
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return RS::INSTANCE_LIGHT;
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} else if (multimesh_owner.owns(p_rid)) {
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return RS::INSTANCE_MULTIMESH;
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} else if (immediate_owner.owns(p_rid)) {
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return RS::INSTANCE_IMMEDIATE;
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} else if (reflection_probe_owner.owns(p_rid)) {
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return RS::INSTANCE_REFLECTION_PROBE;
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} else if (lightmap_capture_data_owner.owns(p_rid)) {
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return RS::INSTANCE_LIGHTMAP_CAPTURE;
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} else {
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return RS::INSTANCE_NONE;
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}
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*/
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}
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bool RasterizerStorageGLES3::free(RID p_rid) {
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if (GLES3::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
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GLES3::TextureStorage::get_singleton()->render_target_free(p_rid);
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return true;
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} else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) {
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GLES3::TextureStorage::get_singleton()->texture_free(p_rid);
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return true;
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} else if (GLES3::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
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GLES3::TextureStorage::get_singleton()->canvas_texture_free(p_rid);
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return true;
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} else if (GLES3::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
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GLES3::MaterialStorage::get_singleton()->shader_free(p_rid);
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return true;
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} else if (GLES3::MaterialStorage::get_singleton()->owns_material(p_rid)) {
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GLES3::MaterialStorage::get_singleton()->material_free(p_rid);
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return true;
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} else {
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return false;
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}
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/*
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} else if (skeleton_owner.owns(p_rid)) {
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Skeleton *s = skeleton_owner.get_or_null(p_rid);
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if (s->update_list.in_list()) {
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skeleton_update_list.remove(&s->update_list);
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}
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for (Set<InstanceBaseDependency *>::Element *E = s->instances.front(); E; E = E->next()) {
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E->get()->skeleton = RID();
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}
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skeleton_allocate(p_rid, 0, false);
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if (s->tex_id) {
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glDeleteTextures(1, &s->tex_id);
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}
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skeleton_owner.free(p_rid);
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memdelete(s);
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return true;
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} else if (mesh_owner.owns(p_rid)) {
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Mesh *mesh = mesh_owner.get_or_null(p_rid);
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mesh->instance_remove_deps();
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mesh_clear(p_rid);
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while (mesh->multimeshes.first()) {
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MultiMesh *multimesh = mesh->multimeshes.first()->self();
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multimesh->mesh = RID();
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multimesh->dirty_aabb = true;
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mesh->multimeshes.remove(mesh->multimeshes.first());
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if (!multimesh->update_list.in_list()) {
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multimesh_update_list.add(&multimesh->update_list);
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}
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}
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mesh_owner.free(p_rid);
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memdelete(mesh);
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return true;
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} else if (multimesh_owner.owns(p_rid)) {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
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multimesh->instance_remove_deps();
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if (multimesh->mesh.is_valid()) {
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Mesh *mesh = mesh_owner.get_or_null(multimesh->mesh);
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if (mesh) {
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mesh->multimeshes.remove(&multimesh->mesh_list);
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}
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}
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multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_3D, RS::MULTIMESH_COLOR_NONE);
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_update_dirty_multimeshes();
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|
multimesh_owner.free(p_rid);
|
|
memdelete(multimesh);
|
|
|
|
return true;
|
|
} else if (immediate_owner.owns(p_rid)) {
|
|
Immediate *im = immediate_owner.get_or_null(p_rid);
|
|
im->instance_remove_deps();
|
|
|
|
immediate_owner.free(p_rid);
|
|
memdelete(im);
|
|
|
|
return true;
|
|
} else if (light_owner.owns(p_rid)) {
|
|
Light *light = light_owner.get_or_null(p_rid);
|
|
light->instance_remove_deps();
|
|
|
|
light_owner.free(p_rid);
|
|
memdelete(light);
|
|
|
|
return true;
|
|
} else if (reflection_probe_owner.owns(p_rid)) {
|
|
// delete the texture
|
|
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
|
|
reflection_probe->instance_remove_deps();
|
|
|
|
reflection_probe_owner.free(p_rid);
|
|
memdelete(reflection_probe);
|
|
|
|
return true;
|
|
} else if (lightmap_capture_data_owner.owns(p_rid)) {
|
|
// delete the texture
|
|
LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get_or_null(p_rid);
|
|
lightmap_capture->instance_remove_deps();
|
|
|
|
lightmap_capture_data_owner.free(p_rid);
|
|
memdelete(lightmap_capture);
|
|
return true;
|
|
|
|
} else if (canvas_occluder_owner.owns(p_rid)) {
|
|
CanvasOccluder *co = canvas_occluder_owner.get_or_null(p_rid);
|
|
if (co->index_id) {
|
|
glDeleteBuffers(1, &co->index_id);
|
|
}
|
|
if (co->vertex_id) {
|
|
glDeleteBuffers(1, &co->vertex_id);
|
|
}
|
|
|
|
canvas_occluder_owner.free(p_rid);
|
|
memdelete(co);
|
|
|
|
return true;
|
|
|
|
} else if (canvas_light_shadow_owner.owns(p_rid)) {
|
|
CanvasLightShadow *cls = canvas_light_shadow_owner.get_or_null(p_rid);
|
|
glDeleteFramebuffers(1, &cls->fbo);
|
|
glDeleteRenderbuffers(1, &cls->depth);
|
|
glDeleteTextures(1, &cls->distance);
|
|
canvas_light_shadow_owner.free(p_rid);
|
|
memdelete(cls);
|
|
|
|
return true;
|
|
*/
|
|
}
|
|
|
|
bool RasterizerStorageGLES3::has_os_feature(const String &p_feature) const {
|
|
if (p_feature == "rgtc") {
|
|
return config->rgtc_supported;
|
|
}
|
|
|
|
if (p_feature == "s3tc") {
|
|
return config->s3tc_supported;
|
|
}
|
|
|
|
if (p_feature == "bptc") {
|
|
return config->bptc_supported;
|
|
}
|
|
if (p_feature == "etc") {
|
|
return config->etc_supported;
|
|
}
|
|
|
|
if (p_feature == "etc2") {
|
|
return config->etc2_supported;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
////////////////////////////////////////////
|
|
|
|
void RasterizerStorageGLES3::set_debug_generate_wireframes(bool p_generate) {
|
|
}
|
|
|
|
//void RasterizerStorageGLES3::render_info_begin_capture() {
|
|
// info.snap = info.render;
|
|
//}
|
|
|
|
//void RasterizerStorageGLES3::render_info_end_capture() {
|
|
// info.snap.object_count = info.render.object_count - info.snap.object_count;
|
|
// info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count;
|
|
// info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count;
|
|
// info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
|
|
// info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
|
|
// info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
|
|
// info.snap._2d_item_count = info.render._2d_item_count - info.snap._2d_item_count;
|
|
// info.snap._2d_draw_call_count = info.render._2d_draw_call_count - info.snap._2d_draw_call_count;
|
|
//}
|
|
|
|
//int RasterizerStorageGLES3::get_captured_render_info(RS::RenderInfo p_info) {
|
|
// switch (p_info) {
|
|
// case RS::INFO_OBJECTS_IN_FRAME: {
|
|
// return info.snap.object_count;
|
|
// } break;
|
|
// case RS::INFO_VERTICES_IN_FRAME: {
|
|
// return info.snap.vertices_count;
|
|
// } break;
|
|
// case RS::INFO_MATERIAL_CHANGES_IN_FRAME: {
|
|
// return info.snap.material_switch_count;
|
|
// } break;
|
|
// case RS::INFO_SHADER_CHANGES_IN_FRAME: {
|
|
// return info.snap.shader_rebind_count;
|
|
// } break;
|
|
// case RS::INFO_SURFACE_CHANGES_IN_FRAME: {
|
|
// return info.snap.surface_switch_count;
|
|
// } break;
|
|
// case RS::INFO_DRAW_CALLS_IN_FRAME: {
|
|
// return info.snap.draw_call_count;
|
|
// } break;
|
|
// /*
|
|
// case RS::INFO_2D_ITEMS_IN_FRAME: {
|
|
// return info.snap._2d_item_count;
|
|
// } break;
|
|
// case RS::INFO_2D_DRAW_CALLS_IN_FRAME: {
|
|
// return info.snap._2d_draw_call_count;
|
|
// } break;
|
|
// */
|
|
// default: {
|
|
// return get_render_info(p_info);
|
|
// }
|
|
// }
|
|
//}
|
|
|
|
//int RasterizerStorageGLES3::get_render_info(RS::RenderInfo p_info) {
|
|
// switch (p_info) {
|
|
// case RS::INFO_OBJECTS_IN_FRAME:
|
|
// return info.render_final.object_count;
|
|
// case RS::INFO_VERTICES_IN_FRAME:
|
|
// return info.render_final.vertices_count;
|
|
// case RS::INFO_MATERIAL_CHANGES_IN_FRAME:
|
|
// return info.render_final.material_switch_count;
|
|
// case RS::INFO_SHADER_CHANGES_IN_FRAME:
|
|
// return info.render_final.shader_rebind_count;
|
|
// case RS::INFO_SURFACE_CHANGES_IN_FRAME:
|
|
// return info.render_final.surface_switch_count;
|
|
// case RS::INFO_DRAW_CALLS_IN_FRAME:
|
|
// return info.render_final.draw_call_count;
|
|
// /*
|
|
// case RS::INFO_2D_ITEMS_IN_FRAME:
|
|
// return info.render_final._2d_item_count;
|
|
// case RS::INFO_2D_DRAW_CALLS_IN_FRAME:
|
|
// return info.render_final._2d_draw_call_count;
|
|
//*/
|
|
// case RS::INFO_USAGE_VIDEO_MEM_TOTAL:
|
|
// return 0; //no idea
|
|
// case RS::INFO_VIDEO_MEM_USED:
|
|
// return info.vertex_mem + info.texture_mem;
|
|
// case RS::INFO_TEXTURE_MEM_USED:
|
|
// return info.texture_mem;
|
|
// case RS::INFO_VERTEX_MEM_USED:
|
|
// return info.vertex_mem;
|
|
// default:
|
|
// return 0; //no idea either
|
|
// }
|
|
//}
|
|
|
|
String RasterizerStorageGLES3::get_video_adapter_name() const {
|
|
return (const char *)glGetString(GL_RENDERER);
|
|
}
|
|
|
|
String RasterizerStorageGLES3::get_video_adapter_vendor() const {
|
|
return (const char *)glGetString(GL_VENDOR);
|
|
}
|
|
|
|
RenderingDevice::DeviceType RasterizerStorageGLES3::get_video_adapter_type() const {
|
|
return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER;
|
|
}
|
|
|
|
String RasterizerStorageGLES3::get_video_adapter_api_version() const {
|
|
return (const char *)glGetString(GL_VERSION);
|
|
}
|
|
|
|
void RasterizerStorageGLES3::initialize() {
|
|
config = GLES3::Config::get_singleton();
|
|
|
|
// skeleton buffer
|
|
{
|
|
resources.skeleton_transform_buffer_size = 0;
|
|
glGenBuffers(1, &resources.skeleton_transform_buffer);
|
|
}
|
|
|
|
// radical inverse vdc cache texture
|
|
// used for cubemap filtering
|
|
glGenTextures(1, &resources.radical_inverse_vdc_cache_tex);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex);
|
|
/*
|
|
uint8_t radical_inverse[512];
|
|
|
|
for (uint32_t i = 0; i < 512; i++) {
|
|
uint32_t bits = i;
|
|
|
|
bits = (bits << 16) | (bits >> 16);
|
|
bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1);
|
|
bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2);
|
|
bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4);
|
|
bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8);
|
|
|
|
float value = float(bits) * 2.3283064365386963e-10;
|
|
radical_inverse[i] = uint8_t(CLAMP(value * 255.0, 0, 255));
|
|
}
|
|
|
|
//glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 512, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, radical_inverse);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //need this for proper sampling
|
|
*/
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
{
|
|
glGenFramebuffers(1, &resources.mipmap_blur_fbo);
|
|
glGenTextures(1, &resources.mipmap_blur_color);
|
|
}
|
|
|
|
#ifdef GLES_OVER_GL
|
|
glEnable(GL_PROGRAM_POINT_SIZE);
|
|
#endif
|
|
}
|
|
|
|
void RasterizerStorageGLES3::finalize() {
|
|
}
|
|
|
|
void RasterizerStorageGLES3::_copy_screen() {
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
}
|
|
void RasterizerStorageGLES3::update_memory_info() {
|
|
}
|
|
|
|
uint64_t RasterizerStorageGLES3::get_rendering_info(RS::RenderingInfo p_info) {
|
|
return 0;
|
|
}
|
|
|
|
void RasterizerStorageGLES3::update_dirty_resources() {
|
|
GLES3::MaterialStorage::get_singleton()->_update_global_variables();
|
|
GLES3::MaterialStorage::get_singleton()->_update_queued_materials();
|
|
//GLES3::MeshStorage::get_singleton()->_update_dirty_skeletons();
|
|
GLES3::MeshStorage::get_singleton()->_update_dirty_multimeshes();
|
|
}
|
|
|
|
RasterizerStorageGLES3::RasterizerStorageGLES3() {
|
|
initialize();
|
|
}
|
|
|
|
RasterizerStorageGLES3::~RasterizerStorageGLES3() {
|
|
}
|
|
|
|
#endif // GLES3_ENABLED
|