godot/platform/windows
Jan Haller d38d76d039 Fix exit code of --help and --version, and test them in CI
Corrects prior regression which caused ERROR output and exit code of 1.
2022-07-02 01:17:35 +02:00
..
export Add readable export errors. 2022-06-08 17:55:46 +03:00
crash_handler_windows.cpp Crash handler: Use print_error to include backtrace in logs 2022-05-05 12:22:56 +02:00
crash_handler_windows.h
detect.py opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
display_server_windows.cpp Remove mouse events that closed the popup from queue, to fix pop-up reopening. 2022-06-02 08:35:27 +03:00
display_server_windows.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
gl_manager_windows.cpp opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
gl_manager_windows.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
godot_res.rc
godot_windows.cpp Fix exit code of --help and --version, and test them in CI 2022-07-02 01:17:35 +02:00
godot.ico
godot.natvis
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp Adding function key support from F17 to F35 2022-06-16 19:38:21 +02:00
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
os_windows.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
platform_config.h
platform_windows_builders.py
SCsub Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
tts_windows.cpp Fix typos with codespell 2022-05-23 21:32:19 +02:00
tts_windows.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
vulkan_context_win.cpp opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h