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Emmanuel Leblond e785dd9dd9
Improve user-friendliness of "return value as function param" pattern in GDExtension API
This commit introduce separate types (e.g. GDNativeStringPtr vs GDNativeUninitializedStringPtr)
depending on if the pointed data is already initialized (C++ style where constructor is alway
called when create a variable even if it is to be passed as return value) or not (C style).
On top of that, small changes has been made to `GDNativeInterface` so that it methods are
consistent on using uninitialized return value.
2023-05-15 17:14:57 +02:00
.github Merge pull request #76887 from RedworkDE/ci-fix-windows-unit-tests 2023-05-15 10:57:04 +02:00
core Improve user-friendliness of "return value as function param" pattern in GDExtension API 2023-05-15 17:14:57 +02:00
doc Merge pull request #77061 from AThousandShips/placeholder_doc 2023-05-15 13:45:43 +02:00
drivers Merge pull request #76541 from KoBeWi/WAZZUP 2023-05-12 14:09:10 +02:00
editor Merge pull request #77074 from spanzeri/fix-theme-crash-skeleton-editor 2023-05-15 13:46:30 +02:00
main Merge pull request #76446 from reduz/add-gdextension-api-compatibility 2023-05-15 13:43:46 +02:00
misc CI: Make codespell checks blocking, but only check changed files 2023-05-08 11:50:55 +02:00
modules GDScript: Fix validate_call_arg() for unresolved datatype 2023-05-15 12:13:52 +03:00
platform [TLS/Windows] Skip disallowed certs in the trusted CA list. 2023-05-14 14:44:14 +02:00
scene Merge pull request #76989 from dalexeev/fix-draw-multiline-colors-usage 2023-05-15 13:44:09 +02:00
servers Merge pull request #77086 from Chaosus/shaders_fix_render_mode_completion 2023-05-15 10:58:23 +03:00
tests Merge pull request #76945 from RandomShaper/fix_wtp 2023-05-12 10:03:45 +02:00
thirdparty [TLS] Fix crashes trying to use TLS when not available. 2023-05-12 20:08:10 +02:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig Add GDScript .editorconfig rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs Add Git blame ignore revisions file (used by GitHub's blame view) 2022-03-24 21:50:47 +01:00
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore add venv and .venv to the .gitignore 2023-05-05 18:32:20 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
CHANGELOG.md Fix various typos with codespell 2023-04-26 13:57:09 +02:00
CONTRIBUTING.md Streamline and centralize bug reporting guides 2023-05-03 14:53:49 -04:00
COPYRIGHT.txt doctest: Update to 2.4.11 2023-05-11 14:24:23 +02:00
DONORS.md Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
gles3_builders.py Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
glsl_builders.py Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.md
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
methods.py Fix forced optimization in dev_build 2023-04-10 22:52:56 +02:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct SCons: Fixup enabling MSVC warning C4458 on /W3 2023-05-12 13:55:34 +02:00
version.py Bump version to 4.1-dev 2023-03-01 01:44:37 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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