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2016-07-21 10:16:30 -03:00
bin Removed unused variables (first pass) 2016-07-07 23:15:03 +02:00
core put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
doc Merge pull request #5819 from hurikhan/android_getScreenDPI 2016-07-21 09:09:49 +02:00
drivers Fix multichar character constant warning 2016-07-18 21:34:50 +02:00
main Added gyroscope support to Godot and Android 2016-07-16 01:43:32 +08:00
modules Fixed reloading of tool scripts within editor, they should work much better now, closes #3194 2016-07-20 22:37:48 -03:00
platform Merge pull request #5835 from volzhs/issue-5831 2016-07-21 10:37:18 +02:00
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servers Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay 2016-07-18 16:37:50 +02:00
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.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
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version.py Bump version to 2.1-beta \o/ 2016-07-12 08:24:09 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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