mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
9b8e8b2220
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
327 lines
9.5 KiB
C++
327 lines
9.5 KiB
C++
/*************************************************************************/
|
|
/* path.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "path.h"
|
|
|
|
#include "engine.h"
|
|
#include "scene/scene_string_names.h"
|
|
|
|
void Path::_notification(int p_what) {
|
|
}
|
|
|
|
void Path::_curve_changed() {
|
|
|
|
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
|
|
update_gizmo();
|
|
}
|
|
|
|
void Path::set_curve(const Ref<Curve3D> &p_curve) {
|
|
|
|
if (curve.is_valid()) {
|
|
curve->disconnect("changed", this, "_curve_changed");
|
|
}
|
|
|
|
curve = p_curve;
|
|
|
|
if (curve.is_valid()) {
|
|
curve->connect("changed", this, "_curve_changed");
|
|
}
|
|
_curve_changed();
|
|
}
|
|
|
|
Ref<Curve3D> Path::get_curve() const {
|
|
|
|
return curve;
|
|
}
|
|
|
|
void Path::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path::set_curve);
|
|
ClassDB::bind_method(D_METHOD("get_curve"), &Path::get_curve);
|
|
ClassDB::bind_method(D_METHOD("_curve_changed"), &Path::_curve_changed);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D"), "set_curve", "get_curve");
|
|
}
|
|
|
|
Path::Path() {
|
|
|
|
set_curve(Ref<Curve3D>(memnew(Curve3D))); //create one by default
|
|
}
|
|
|
|
//////////////
|
|
|
|
void PathFollow::_update_transform() {
|
|
|
|
if (!path)
|
|
return;
|
|
|
|
Ref<Curve3D> c = path->get_curve();
|
|
if (!c.is_valid())
|
|
return;
|
|
|
|
if (delta_offset == 0) {
|
|
return;
|
|
}
|
|
|
|
float o = offset;
|
|
|
|
if (loop) {
|
|
o = Math::fposmod(o, c->get_baked_length());
|
|
}
|
|
|
|
Vector3 pos = c->interpolate_baked(o, cubic);
|
|
Transform t = get_transform();
|
|
|
|
t.origin = pos;
|
|
Vector3 pos_offset = Vector3(h_offset, v_offset, 0);
|
|
|
|
if (rotation_mode != ROTATION_NONE) {
|
|
// perform parallel transport
|
|
//
|
|
// see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example
|
|
// for a discussion about why not Frenet frame.
|
|
|
|
Vector3 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized();
|
|
Vector3 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized();
|
|
|
|
Vector3 axis = t_prev.cross(t_cur);
|
|
float dot = t_prev.dot(t_cur);
|
|
float angle = Math::acos(CLAMP(dot, -1, 1));
|
|
|
|
if (likely(Math::abs(angle) > CMP_EPSILON)) {
|
|
if (rotation_mode == ROTATION_Y) {
|
|
// assuming we're referring to global Y-axis. is this correct?
|
|
axis.x = 0;
|
|
axis.z = 0;
|
|
} else if (rotation_mode == ROTATION_XY) {
|
|
axis.z = 0;
|
|
} else if (rotation_mode == ROTATION_XYZ) {
|
|
// all components are allowed
|
|
}
|
|
|
|
if (likely(axis.length() > CMP_EPSILON)) {
|
|
t.rotate_basis(axis.normalized(), angle);
|
|
}
|
|
}
|
|
|
|
// do the additional tilting
|
|
float tilt_angle = c->interpolate_baked_tilt(o);
|
|
Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
|
|
|
|
if (likely(Math::abs(tilt_angle) > CMP_EPSILON)) {
|
|
if (rotation_mode == ROTATION_Y) {
|
|
tilt_axis.x = 0;
|
|
tilt_axis.z = 0;
|
|
} else if (rotation_mode == ROTATION_XY) {
|
|
tilt_axis.z = 0;
|
|
} else if (rotation_mode == ROTATION_XYZ) {
|
|
// all components are allowed
|
|
}
|
|
|
|
if (likely(tilt_axis.length() > CMP_EPSILON)) {
|
|
t.rotate_basis(tilt_axis.normalized(), tilt_angle);
|
|
}
|
|
}
|
|
|
|
t.translate(pos_offset);
|
|
} else {
|
|
t.origin += pos_offset;
|
|
}
|
|
|
|
set_transform(t);
|
|
}
|
|
|
|
void PathFollow::_notification(int p_what) {
|
|
|
|
switch (p_what) {
|
|
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
|
|
Node *parent = get_parent();
|
|
if (parent) {
|
|
path = Object::cast_to<Path>(parent);
|
|
if (path) {
|
|
_update_transform();
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
|
|
path = NULL;
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void PathFollow::set_cubic_interpolation(bool p_enable) {
|
|
|
|
cubic = p_enable;
|
|
}
|
|
|
|
bool PathFollow::get_cubic_interpolation() const {
|
|
|
|
return cubic;
|
|
}
|
|
|
|
void PathFollow::_validate_property(PropertyInfo &property) const {
|
|
|
|
if (property.name == "offset") {
|
|
|
|
float max = 10000;
|
|
if (path && path->get_curve().is_valid())
|
|
max = path->get_curve()->get_baked_length();
|
|
|
|
property.hint_string = "0," + rtos(max) + ",0.01";
|
|
}
|
|
}
|
|
|
|
void PathFollow::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow::set_offset);
|
|
ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow::get_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow::set_h_offset);
|
|
ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow::get_h_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow::set_v_offset);
|
|
ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow::get_v_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow::set_unit_offset);
|
|
ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow::get_unit_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_rotation_mode", "rotation_mode"), &PathFollow::set_rotation_mode);
|
|
ClassDB::bind_method(D_METHOD("get_rotation_mode"), &PathFollow::get_rotation_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &PathFollow::set_cubic_interpolation);
|
|
ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &PathFollow::get_cubic_interpolation);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow::set_loop);
|
|
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01"), "set_offset", "get_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ"), "set_rotation_mode", "get_rotation_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
|
|
|
|
BIND_ENUM_CONSTANT(ROTATION_NONE);
|
|
BIND_ENUM_CONSTANT(ROTATION_Y);
|
|
BIND_ENUM_CONSTANT(ROTATION_XY);
|
|
BIND_ENUM_CONSTANT(ROTATION_XYZ);
|
|
}
|
|
|
|
void PathFollow::set_offset(float p_offset) {
|
|
delta_offset = p_offset - offset;
|
|
offset = p_offset;
|
|
|
|
if (path)
|
|
_update_transform();
|
|
_change_notify("offset");
|
|
_change_notify("unit_offset");
|
|
}
|
|
|
|
void PathFollow::set_h_offset(float p_h_offset) {
|
|
|
|
h_offset = p_h_offset;
|
|
if (path)
|
|
_update_transform();
|
|
}
|
|
|
|
float PathFollow::get_h_offset() const {
|
|
|
|
return h_offset;
|
|
}
|
|
|
|
void PathFollow::set_v_offset(float p_v_offset) {
|
|
|
|
v_offset = p_v_offset;
|
|
if (path)
|
|
_update_transform();
|
|
}
|
|
|
|
float PathFollow::get_v_offset() const {
|
|
|
|
return v_offset;
|
|
}
|
|
|
|
float PathFollow::get_offset() const {
|
|
|
|
return offset;
|
|
}
|
|
|
|
void PathFollow::set_unit_offset(float p_unit_offset) {
|
|
|
|
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
|
|
set_offset(p_unit_offset * path->get_curve()->get_baked_length());
|
|
}
|
|
|
|
float PathFollow::get_unit_offset() const {
|
|
|
|
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
|
|
return get_offset() / path->get_curve()->get_baked_length();
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void PathFollow::set_rotation_mode(RotationMode p_rotation_mode) {
|
|
|
|
rotation_mode = p_rotation_mode;
|
|
_update_transform();
|
|
}
|
|
|
|
PathFollow::RotationMode PathFollow::get_rotation_mode() const {
|
|
|
|
return rotation_mode;
|
|
}
|
|
|
|
void PathFollow::set_loop(bool p_loop) {
|
|
|
|
loop = p_loop;
|
|
}
|
|
|
|
bool PathFollow::has_loop() const {
|
|
|
|
return loop;
|
|
}
|
|
|
|
PathFollow::PathFollow() {
|
|
|
|
offset = 0;
|
|
delta_offset = 0;
|
|
h_offset = 0;
|
|
v_offset = 0;
|
|
path = NULL;
|
|
rotation_mode = ROTATION_XYZ;
|
|
cubic = true;
|
|
loop = true;
|
|
}
|