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renderer_rd
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Merge pull request #52205 from BastiaanOlij/blit_source_rect
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2021-09-07 09:21:13 +10:00 |
rasterizer_dummy.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
renderer_canvas_cull.cpp
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
renderer_canvas_cull.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
renderer_canvas_render.cpp
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renderer_canvas_render.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
renderer_compositor.cpp
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renderer_compositor.h
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Add source rectangle to blit
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2021-08-29 14:57:16 +10:00 |
renderer_scene_cull.cpp
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Improvements to SpotLight3D and OmniLight3D's shadows
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2021-08-19 13:46:51 +02:00 |
renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_scene.cpp
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renderer_scene.h
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renderer_storage.cpp
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renderer_storage.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
renderer_thread_pool.cpp
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renderer_thread_pool.h
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renderer_viewport.cpp
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Add source rectangle to blit
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2021-08-29 14:57:16 +10:00 |
renderer_viewport.h
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Optionally scale 3D render content
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2021-08-26 20:48:40 +10:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device.cpp
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
rendering_device.h
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Optionally scale 3D render content
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2021-08-26 20:48:40 +10:00 |
rendering_server_default.cpp
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
rendering_server_default.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_language.cpp
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
shader_language.h
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
shader_types.cpp
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Removed RESTART built-in from start particle shader function
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2021-08-17 15:13:16 +03:00 |
shader_types.h
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Added editor dialog for easily creating shaders.
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2021-08-07 21:02:13 +03:00 |
shader_warnings.cpp
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shader_warnings.h
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