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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
34 lines
1.5 KiB
XML
34 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Multiplies a [Transform3D] and a [Vector3] within the visual shader graph.
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</brief_description>
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<description>
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A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
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The multiplication type to be performed. See [enum Operator] for options.
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</member>
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</members>
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<constants>
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<constant name="OP_AxB" value="0" enum="Operator">
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Multiplies transform [code]a[/code] by the vector [code]b[/code].
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</constant>
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<constant name="OP_BxA" value="1" enum="Operator">
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Multiplies vector [code]b[/code] by the transform [code]a[/code].
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</constant>
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<constant name="OP_3x3_AxB" value="2" enum="Operator">
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Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping the last row and column of the transform.
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</constant>
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<constant name="OP_3x3_BxA" value="3" enum="Operator">
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Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform.
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</constant>
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<constant name="OP_MAX" value="4" enum="Operator">
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Represents the size of the [enum Operator] enum.
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</constant>
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</constants>
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</class>
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