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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
26 lines
1.8 KiB
XML
26 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="WorldEnvironment" inherits="Node" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Default environment properties for the entire scene (post-processing effects, lighting and background settings).
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</brief_description>
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<description>
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The [WorldEnvironment] node is used to configure the default [Environment] for the scene.
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The parameters defined in the [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera3D]. Additionally, only one [WorldEnvironment] may be instantiated in a given scene at a time.
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The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
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</description>
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<tutorials>
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<link title="Environment and post-processing">$DOCS_URL/tutorials/3d/environment_and_post_processing.html</link>
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<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
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<link title="2D HDR Demo">https://godotengine.org/asset-library/asset/110</link>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<members>
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<member name="camera_attributes" type="CameraAttributes" setter="set_camera_attributes" getter="get_camera_attributes">
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The default [CameraAttributes] resource to use if none set on the [Camera3D].
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</member>
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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The [Environment] resource used by this [WorldEnvironment], defining the default properties.
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</member>
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</members>
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</class>
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