godot/doc/classes/VisualShaderNodeSwitch.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

46 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSwitch" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A selector function for use within the visual shader graph.
</brief_description>
<description>
Returns an associated value of the [code]op_type[/code] type if the provided boolean value is [code]true[/code] or [code]false[/code].
</description>
<tutorials>
</tutorials>
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSwitch.OpType" default="0">
A type of operands and returned value.
</member>
</members>
<constants>
<constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
A floating-point scalar.
</constant>
<constant name="OP_TYPE_INT" value="1" enum="OpType">
An integer scalar.
</constant>
<constant name="OP_TYPE_UINT" value="2" enum="OpType">
An unsigned integer scalar.
</constant>
<constant name="OP_TYPE_VECTOR_2D" value="3" enum="OpType">
A 2D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_3D" value="4" enum="OpType">
A 3D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
A 4D vector type.
</constant>
<constant name="OP_TYPE_BOOLEAN" value="6" enum="OpType">
A boolean type.
</constant>
<constant name="OP_TYPE_TRANSFORM" value="7" enum="OpType">
A transform type.
</constant>
<constant name="OP_TYPE_MAX" value="8" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
</class>