godot/platform/windows
2017-12-05 15:41:38 +01:00
..
export
context_gl_win.cpp Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
context_gl_win.h Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
crash_handler_win.cpp Implemented physics plug 2017-11-04 03:25:51 +01:00
crash_handler_win.h
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py SCons: make use_lto a global option and opt-in for iphone 2017-11-02 09:11:50 +01:00
godot_res.rc Rename the version's "revision" to "build" 2017-11-20 00:51:14 +01:00
godot_win.cpp Prevent running the crash_handler when a debugger is present on windows 2017-09-18 16:29:23 -03:00
godot.ico
joypad.cpp
joypad.h
key_mapping_win.cpp Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform (#12073) 2017-10-14 15:41:57 +07:00
key_mapping_win.h
lang_table.h
logo.png
os_windows.cpp Properly take into consideration that VERTEX must be written to in opaque pre pass, does some speed up to scenes using triplanar. 2017-12-01 08:45:36 -03:00
os_windows.h Changed the dynamic library open function to allow setting the path of the library to open extra libraries. 2017-11-30 10:00:55 -03:00
packet_peer_udp_winsock.cpp
packet_peer_udp_winsock.h
platform_config.h
power_windows.cpp
power_windows.h
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
stream_peer_winsock.cpp Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
stream_peer_winsock.h
tcp_server_winsock.cpp
tcp_server_winsock.h
windows_terminal_logger.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
windows_terminal_logger.h Extract logging logic 2017-09-25 16:19:21 +07:00