godot/servers/visual
PouleyKetchoupp e6ebc43d72 Fixed antialiased option for Polygon2D / Line2D
Polygon2D:
The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing.

Line2D:
Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly.

Fixes #26823
2019-11-28 22:57:27 +01:00
..
rasterizer.cpp
rasterizer.h
SCsub
shader_language.cpp Fix Visual Studio throwing C4146 warning. 2019-11-18 15:14:04 +00:00
shader_language.h Prevents usage of unsupported texture shader types in GLES2 2019-11-03 13:41:15 +03:00
shader_types.cpp
shader_types.h
visual_server_canvas.cpp Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
visual_server_canvas.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
visual_server_globals.cpp
visual_server_globals.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp
visual_server_raster.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
visual_server_scene.cpp
visual_server_scene.h
visual_server_viewport.cpp fix occluders positions error under canvas_layer, close #32880 2019-10-29 14:51:58 +08:00
visual_server_viewport.h
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00