godot/platform/iphone
volzhs e698a92b09 Add checking required field for exporting iOS
without specifying Identifier, it will cause `can not be parsed` error on Xcode
2018-12-05 07:32:24 +09:00
..
export Add checking required field for exporting iOS 2018-12-05 07:32:24 +09:00
globals Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
app_delegate.h
app_delegate.mm Fix keep screen on property path for Android/iOS/UWP 2018-07-17 18:45:57 +09:00
detect.py Merge pull request #21339 from Placinta/master 2018-11-20 14:11:13 +01:00
game_center.h
game_center.mm Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
gl_view.h
gl_view.mm Fix some OSX and iOS Clang warnings 2018-10-04 11:50:16 +02:00
godot_iphone.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
icloud.h
icloud.mm
in_app_store.h
in_app_store.mm
ios.h
ios.mm
logo.png
main.m
os_iphone.cpp Fix init of VisualServerRaster 2018-11-01 19:23:12 +01:00
os_iphone.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
platform_config.h
platform_refcount.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
power_iphone.cpp
power_iphone.h
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
sem_iphone.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
sem_iphone.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
view_controller.h
view_controller.mm