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* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it. |
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.. | ||
callable_method_pointer.cpp | ||
callable_method_pointer.h | ||
class_db.cpp | ||
class_db.h | ||
make_virtuals.py | ||
message_queue.cpp | ||
message_queue.h | ||
method_bind.cpp | ||
method_bind.h | ||
object_id.h | ||
object.cpp | ||
object.h | ||
ref_counted.cpp | ||
ref_counted.h | ||
script_language.cpp | ||
script_language.h | ||
SCsub | ||
undo_redo.cpp | ||
undo_redo.h |