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e67c63108b
-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant -Improved binder template to allow this Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense. |
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.. | ||
array.cpp | ||
array.h | ||
binder_common.h | ||
callable_bind.cpp | ||
callable_bind.h | ||
callable.cpp | ||
callable.h | ||
container_type_validate.h | ||
dictionary.cpp | ||
dictionary.h | ||
method_ptrcall.h | ||
SCsub | ||
type_info.h | ||
typed_array.h | ||
variant_call.cpp | ||
variant_construct.cpp | ||
variant_internal.h | ||
variant_op.cpp | ||
variant_parser.cpp | ||
variant_parser.h | ||
variant_setget.cpp | ||
variant_utility.cpp | ||
variant.cpp | ||
variant.h |