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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
21 lines
910 B
XML
21 lines
910 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PanelContainer" inherits="Container" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Panel container type.
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</brief_description>
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<description>
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Panel container type. This container fits controls inside of the delimited area of a stylebox. It's useful for giving controls an outline.
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</description>
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<tutorials>
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<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
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</tutorials>
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<members>
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<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="0" />
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</members>
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<theme_items>
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<theme_item name="panel" data_type="style" type="StyleBox">
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The style of [PanelContainer]'s background.
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</theme_item>
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</theme_items>
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</class>
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