godot/servers
2017-01-11 08:54:17 -03:00
..
audio Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
physics Type renames: 2017-01-11 00:52:51 -03:00
physics_2d Type renames: 2017-01-11 00:52:51 -03:00
spatial_sound Type renames: 2017-01-11 00:52:51 -03:00
spatial_sound_2d Type renames: 2017-01-11 00:52:51 -03:00
visual Type renames: 2017-01-11 00:52:51 -03:00
audio_server.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
audio_server.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
physics_2d_server.cpp Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
physics_2d_server.h Type renames: 2017-01-11 00:52:51 -03:00
physics_server.cpp Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
physics_server.h Type renames: 2017-01-11 00:52:51 -03:00
register_server_types.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
register_server_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
server_wrap_mt_common.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
spatial_sound_2d_server.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
spatial_sound_2d_server.h Type renames: 2017-01-11 00:52:51 -03:00
spatial_sound_server.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
spatial_sound_server.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
visual_server.cpp Type renames: 2017-01-11 00:52:51 -03:00
visual_server.h Type renames: 2017-01-11 00:52:51 -03:00