godot/modules/gltf
demolke e649e7e3c5 GLTF: Don't duplicate textures when importing blend files
Blender imports will always start within `.godot/imported`  folder because we first convert the .blend file to .gltf, store it in `.godot/imported` and run the import from there, so on-disk resources linked from .blend files end up with duplicate textures.
2024-12-18 21:24:18 +01:00
..
doc_classes Fix more miscellaneous oddities around the class reference 2024-11-12 17:44:45 +01:00
editor GLTF: Don't duplicate textures when importing blend files 2024-12-18 21:24:18 +01:00
extensions GLTF: Fix bad pointer to ImporterMeshInstance3D root node at runtime 2024-12-15 18:05:57 -08:00
structures GLTF: Implement KHR_animation_pointer for animating custom properties 2024-11-04 17:55:40 -08:00
tests GLTF: Don't duplicate textures when importing blend files 2024-12-18 21:24:18 +01:00
config.py GLTF: Implement the glTF Object Model to support JSON pointer properties 2024-11-04 17:55:39 -08:00
gltf_defines.h GLTF: Implement the glTF Object Model to support JSON pointer properties 2024-11-04 17:55:39 -08:00
gltf_document.cpp GLTF: Don't duplicate textures when importing blend files 2024-12-18 21:24:18 +01:00
gltf_document.h GLTF: Don't duplicate textures when importing blend files 2024-12-18 21:24:18 +01:00
gltf_state.cpp GLTF: Add extract_path and extract_prefix settings 2024-11-04 19:28:33 -08:00
gltf_state.h Merge pull request #94165 from aaronfranke/gltf-khr-anim-ptr 2024-11-04 21:52:03 -06:00
gltf_template_convert.h
README.md Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
register_types.cpp GLTF: Implement the glTF Object Model to support JSON pointer properties 2024-11-04 17:55:39 -08:00
register_types.h
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
skin_tool.cpp Add per-bone meta to Skeleton3D 2024-09-16 16:26:15 +02:00
skin_tool.h

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.