..
animated_sprite.cpp
Fix wrong method binds and registered class
2019-04-06 16:12:59 +02:00
animated_sprite.h
Make AnimatedSprite able to play backwards
2019-03-17 04:03:23 -03:00
area_2d.cpp
Make query checks less agressive, fixes #24694
2019-03-02 08:48:47 -03:00
area_2d.h
audio_stream_player_2d.cpp
Fix AudioStreams::stop possibly causing a small noise
2019-02-17 11:20:10 -03:00
audio_stream_player_2d.h
Fix AudioStreams::stop possibly causing a small noise
2019-02-17 11:20:10 -03:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_item.cpp
Fix canvas particle material for old GLSL versions
2019-02-11 14:56:23 +01:00
canvas_item.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 15:14:53 +02:00
collision_object_2d.h
collision_polygon_2d.cpp
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003
2019-03-04 21:03:10 -03:00
collision_polygon_2d.h
collision_shape_2d.cpp
Scene: Ensure classes match their header filename
2019-02-12 17:21:48 +01:00
collision_shape_2d.h
cpu_particles_2d.cpp
Ensure non-emitting particles not processed on entering tree
2019-03-20 21:54:00 +09:00
cpu_particles_2d.h
Prevent invisible/inactive cpupparticles2d to redraw
2019-03-08 16:05:00 +09:00
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
Added method to clear all points in Line2D
2019-03-19 20:32:10 +03:00
line_2d.h
Added method to clear all points in Line2D
2019-03-19 20:32:10 +03:00
line_builder.cpp
line_builder.h
Scene: Ensure classes match their header filename
2019-02-12 17:21:48 +01:00
mesh_instance_2d.cpp
mesh_instance_2d.h
navigation_2d.cpp
Scene: Ensure classes match their header filename
2019-02-12 17:21:48 +01:00
navigation_2d.h
Scene: Ensure classes match their header filename
2019-02-12 17:21:48 +01:00
navigation_polygon.cpp
Scene: Ensure classes match their header filename
2019-02-12 17:21:48 +01:00
navigation_polygon.h
node_2d.cpp
Fix look_at with non uniform scaling
2019-02-08 18:00:54 +01:00
node_2d.h
parallax_background.cpp
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
Warn when using GPU particles with GLES2
2019-02-09 20:49:58 +01:00
particles_2d.h
path_2d.cpp
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-05 23:41:51 +02:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp
Add missing check for 2d physics bounce and friction setters
2019-03-18 15:30:26 +01:00
physics_body_2d.h
polygon_2d.cpp
Clean up and fix some situations where triangulation may fail, closes #26366
2019-03-02 12:04:24 -03:00
polygon_2d.h
Updat polygons when skeleton setup changes, fixes #25949
2019-02-16 20:08:17 -03:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp
Updat polygons when skeleton setup changes, fixes #25949
2019-02-16 20:08:17 -03:00
skeleton_2d.h
sprite.cpp
Fixes bad gizmo alignment for textures with odd size
2019-03-07 21:05:23 +01:00
sprite.h
tile_map.cpp
Style: Apply new changes from clang-format 8.0
2019-04-09 17:09:48 +02:00
tile_map.h
added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
touch_screen_button.cpp
Scene: Ensure classes match their header filename
2019-02-12 17:21:48 +01:00
touch_screen_button.h
Scene: Ensure classes match their header filename
2019-02-12 17:21:48 +01:00
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h